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Huang Ling Yin

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Everything posted by Huang Ling Yin

  1. looks like the author keep the usage for himself, you can read this issue, he didnt even answer... and yet, he answer another question.
  2. you can create an issue here, probably the author will add support for that game in the future.
  3. the game archive seem to be protected, and you extract with the wrong key... btw, what game is this?
  4. http://sagaoz.net/savedata/ta/dokoiku_test.LZH simply use winrar to unpack
  5. imaimo always on my top list, whats make this different? it all ages, so the story only focused on romance... idk if this resemble majikoi though, i dont play that game...
  6. thats why i always use imgur instead...
  7. the readme file contain information where you should put those save file, did you put it correctly?
  8. http://sagaoz.net/savedata/ta/dc3rx_seiya.zip
  9. for newer nitroplus engine? yes... but not with the old one, except for steins gate (which the tools is also available) even it just one, i already test with totono.
  10. you can use garbro instead of nipa, https://github.com/morkt/GARbro both can be used for nitro plus games, you dont need to do anything with the script, since it just a plain text format, just open it in text editor and start translating, the differences is nipa require you to have basic knowledge to use console, while garbro already has GUI for easier use, even for noobs...
  11. there are 2 game engines that use archive.dat its either PJADV or Whale are there a textdata.bin scenario.dat and filename.dat inside archive.dat? if yes, then i suspect that was a PJADV based game engine, try PrismArkTools, use the old tools instead the new one.
  12. same as me when i finish anime with satisfied ending...
  13. rather than asking everytime, if i were you, i'll just choose one and finish the job...
  14. tools updated, download the modified version...
  15. Nekopara 3 use Catsystem 2 with E-mote, for now, i dont think there is a tool available yet... Garbro should be able to extract that, use generic Shiinario encryption scheme, if that dont work, i guess it cant be helped...
  16. congrats! and welcome!
  17. well, i guess it cant be helped, but the author did include the documentation about yosuga no sora though, probably its need some code change, but sadly, i can do nothing about that... okay
  18. i dont think that possible... but in some game engine (like kirikiri), if we put the string longer than the original, it would be show as next message instead...
  19. duh, he put his email in the site faq, next time search for it first...
  20. for extracting archives, please go to the data extraction thread instead...
  21. how did you contact him? via site forum? try email instead...
  22. crx: image, pck: bgm/voice, mes: script
  23. oops... looks like google mistaken this file as a virus, i'll reupload later... EDIT: reupladed...
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