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Everything posted by Huang Ling Yin
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Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
@binaryfail build success, when i get home, i'll try it... thank you very much! -
Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
i know, but when try to i build it, it failed, something to do with "libprincess" even though i put the lib correctly... -
Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
okay, as you can see, there is no problem with normal text, but no luck with russian text... it show random gibberish since ahdprc will convert all text to chinese... @binaryfail can you rebuild that tools, and change it to unicode instead, please -
Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
hahah... yea... lucky for me, but dunno, i just test the script, get the screenshot, and post it on my script extraction thread, i wont translate those game though... -
Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
indeed, before i found ahdprc, i try edit with hex and yes, i get those cg/sprite error, but not with ahdprc, the script run just fine, i can get longer translation and not encountered any cg/sprite issue (yet?) -
Kono Oozora ni, Tsubasa wo Hirogete in russian
Huang Ling Yin replied to Purple_Geez's topic in Fan Translation Discussion
you dont tell us what kind of tools you used, so we cant tell... here i am, quoting what binary fail said just 2 bits left? wont you also need to shift 6 bits right as well? ahdprc capable of doing this? i tested with yozora, all works fine and i dont need to fix those jumps and whatever is it... most chinese translation using this method, this may interest you... -
the save data is saved in "global.sav" file, which you can find at: X:\Users\UserName\Documents\Key\Rewrite\SaveData\ (for Win 7+) or X:\Documents and Settings\UserName\My Documents\Key\Rewrite\SaveData\ (for Win XP) X = drive where you install windows UserName = your own user name
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Script Extraction Thread
Huang Ling Yin replied to Huang Ling Yin's topic in Fan Translation Discussion
dunno, but i think this relevant, before our team (Abyss Translations) work with Hikari Field, we translate Tayutama 2 (as a fan translation) which using bgi as well, using hex editor, and it works (you can ask our translator @Aki) so i dont think thats the issue here... -
Hack for Sakuranomori Dreamers
Huang Ling Yin replied to absolutedeath's topic in Fan Translation Discussion
thats me... -
PARIS, TX — Last week, 28-year-old anime fan Learmont Irons reevaluated his life upon finding out that his current “anime of the season” was originally porn. Reports indicate that Irons was browsing the franchise’s Wikipedia page when he discovered the horrifying truth. While struggling to cope with this revelation, Irons barricaded himself in his room. Eyewitness accounts state that he refused to come out until “Nasu took back what he did”. Kinoko Nasu has been unavailable for comment since the incident. When questioned about his reaction, Irons had this to say, “When I first started watching [Fate/Stay Night] Unlimited Blade Works I expected the girls to be pure maidens. Imagine my shock when I found lewd images of my favorite character. It’s one thing if it’s fan art, but the fact that it was official ruined my image of Tohsaka Rin. I felt betrayed.” When asked about other characters such as Saber and Sakura, Irons said he had no problem with that. He explained that since neither Saber nor Sakura were his waifu then he could “care less about those sluts and their H scenes in the visual novel.” Anime expert and Type-Moon enthusiast, Howard Ludo shared his thoughts on the matter, “It’s these dirty secondaries. They think that they can waltz right in here without reading fifty hours of scrolling text. [Irons] wouldn’t have been surprised if he had read the fucking visual novel.” There are similar reports involving such beloved series as Little Busters, Utawarerumono and Yosuga no Sora. Fans seem to be uncomfortable with the fact that their favorite anime was originally fap fodder for lonely Japanese men. This has baffled researchers. “During this difficult time of betrayal I am confiding in the anime whose authentic, pure, and heartfelt love story made me fall in love with the medium: Kanon,” reads a note left by Irons. As of press time, Irons is still barricaded in his room. According to his MyAnimeList account, Irons is still keeping up with the series despite the setbacks. Sauce
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Looking for technical advice with the Kirikiri engine
Huang Ling Yin replied to ShoujoQ's topic in Fan Translation Discussion
ah, speaking about dracu riot, i remember i have a tools to deal with it somewhere, let me check it... in mean time, @ShoujoQ can you give me sample of your script? just one is enough, but give me the both translated and untranslated, so i can test... -
Looking for technical advice with the Kirikiri engine
Huang Ling Yin replied to ShoujoQ's topic in Fan Translation Discussion
hm... thats odd, i like... try this tools on many kirikiri games and it works, dunno that the game you want to translate use custom kirikiri... but well, as long as you have no issue with your own tools, its a good then... and good luck with your project! -
Script Extraction Thread
Huang Ling Yin replied to Huang Ling Yin's topic in Fan Translation Discussion
hm... i suppose this should be encoding problem? original bgi kit set for chinese codepage, it doesnt matter for english/other language without special character like accents (which i try it by myself), if not english what language are you gonna translate this game to? -
Looking for technical advice with the Kirikiri engine
Huang Ling Yin replied to ShoujoQ's topic in Fan Translation Discussion
huh, what? it should be able to load scn files, look at the titlebar on this screenshot... btw, yea... search function would be helpful... -
Script Extraction Thread
Huang Ling Yin replied to Huang Ling Yin's topic in Fan Translation Discussion
nice to see this problem solved, but @Zelretch how the hell bgi kit crashed with aokana? i tried it myself and it works... -
Inagawa de Ikou extract?
Huang Ling Yin replied to SayaSayaLove's topic in Fan Translation Discussion
well, i guess it cant be helped then... =( -
Looking for technical advice with the Kirikiri engine
Huang Ling Yin replied to ShoujoQ's topic in Fan Translation Discussion
some other guy asking me the same question on facebook, idk if he's you or not, lol... btw, yes, krkrz scene manager will take out the string in alphabetical order, and idk how to fix it, and you better ask the original author (@marcus-beta) about that... but you can use multiline editor instead, the interface is almost same as krkrz scene manager, but its better, it has 2 interface for the original and translated string, and the string appear in the correct order, but the interface is in chinese... -
Script Extraction Thread
Huang Ling Yin replied to Huang Ling Yin's topic in Fan Translation Discussion
well... yea, aokana is a cursed title, many people translate it, many people drop it, and probably there is a company that interested to translate this game as well, lets just wait... btw, here is the non-bse encrypted aokana script in case you need it, and you can translate with the available tools/editor... -
Inagawa de Ikou extract?
Huang Ling Yin replied to SayaSayaLove's topic in Fan Translation Discussion
have you try garbro or arc_unpacker? -
you can, but you dont have to... yes here is a sample for you
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just download python, and do like what it says...
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tl project Arui wa Koi to Iu Na no Mahou - Engine Work
Huang Ling Yin replied to Lonely's topic in Fan Translation Discussion
the only one PJADV based game tools that i know is PrismArkTools, i cant guarantee that work on your game though, but you can try... -
it use qlie engine, and i think there is no tools available yet for now, koiken otome use the same engine, however, the team who translate this game have their own hacker to do reverse engineering and stuff... i found tools for qlie, packing to .pack also possible, but i cant guarantee it compatible with the game you want to translate... here is the link also @Zenophilious looks like this guy made this thread in the wrong section, can you move to fan translation discussion, please?
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nice, glad that help
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