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Narcosis

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Everything posted by Narcosis

  1. Isn't F/SN a masterpiece, OP?
  2. I've been to many places before. This will be my last one, I promise
  3. Consensual tentaclefest? That's a rare breed
  4. And what's wrong with liking this type of medium at this age? I'm only slightly younger than you, so there's that. If you want to talk about vn's and stuff or just looking for some recommendations, hit me up through PM And welcome, indeed.
  5. Technically, it is - most of the action takes place on a small asteroid, but that's not actual space. Lets see if someone else knows
  6. My first round got me a ticket, too. Is this real?
  7. This was too easy Something tad harder: An adult version of "The Little Prince", in space (No, it's not Sunrider)
  8. Yeah, it's cool. I'm really liking it so far.
  9. Occult nazis
  10. B-but what will happen if it wants to scratch it's back?
  11. Think from that perspective - at least you've saved yourself some money. No games, no whining
  12. Speaking from a technical standpoint, if you want a good game which is something more than a kinetic novel and follows such model, you need a clever story with a lead heroine being the pivotal character in it. Someone, who's not only tied deeply with the events of the story, but also moves the story forward. That aside, the other girls' routes CANNOT act as "dead ends" for the story. They may be "what if's", but they CANNOT neglect, nor ingore the main heroine and whatever, that is happening in the background. All the events need to bo tied together, there can't be any lose ends; Side heroines and their routes should act as keys to solve the mysteries of the main route, or enchance/reinforce it, by giving the reader a possibility to look from a different perspective. It's incredibly tricky to pull off and obviously, won't work with certain story types and genres. Majority of japanese scenario writers are godawful at what they do, there's no doubt about it. They often create events and introduce characters, which are either ditched or neglected afterwards; more like a one time fancy, rather than interesting plot mechanisms, which move the story forward. Aioku no Eustia is a perfect example of such writing.
  13. Nevermind.
  14. No. Fruitbat Factory had the rights and TL'ed Eiyuu*Senki, so I doubt JAST will ever do it. Besides, you better prepare for a long wait, because it takes literally forever for JAST to TL anything.
  15. Fata Morgana is good, but the ammount of lambient fanboyism around it makes me cringe That said, 7 Days to Die is on sale, too. Grab it, it's the best sandbox, team-oriented survival horror game out on the market atm... aside from The Long Dark, but 7dtd already feels far more finished than TLD ever was.
  16. Holy shit, I haven't heard about this and it looks fucking awesome. Especially the fighting scenes. You have my attention I'll check the demo later today.
  17. Those rare exceptions are more or less stories written well, or at least well enough to fit into ladder-style storytelling. Majority of games are simply horribly thought out and written; all thanks to those pathetic writers, who literally have no idea how to adopt their excuse of a story into visual novel medium.
  18. Cartagra isn't a direct prequel. They both share the setting and characters, but that's preety much all. It's not required, albeit it'll help understand the story better, that's why I'd still advise to read it first. You can drop Eiyuu*Senki and Flowers. Former is more of an turn-based srpg with vn-like storytelling, latter is boring as hell; if you prefer a good read above everything else, even the gorgeous art won't save the game.
  19. @SovietGames Congratulations on getting funded! I was one of the final backers
  20. Mass PvP past 2007 be like
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