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Mr Poltroon

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Everything posted by Mr Poltroon

  1. Here's a third fourth, unedited, episode. @Nosebleed might want to see this one.
  2. I plan to bring us victory by hating on chuuni. You shall be disappointed. EDIT: For clarification, I'm counting on Nosebleed's team being too lazy and incompetent to show up.
  3. I never thought "Grisaia doesn't have witty banter" would ever be a genuine concern for anyone. I was under the impression that the fact that it does is one of its pros. Or maybe I just thought that on my own?
  4. Confession: I may very well be some sort of kleptomaniac. Every time I see a clean napkin outside a proper package I can't refuse the urge to swipe it. Now I've got a stack of napkins on top of my desk which I never use. It's probably filled with insects by now.
  5. #TeamDown Oh, I am so very excited and ready for this battle... Please select me as team leader and I will take us to the most boring victory achievable...
  6. The aliens in engine rooms. Engineers are more likely to carry explosives than other classes. And aliens with explosives? It ain't pretty. You haven't seen it yet, but there's an engine room in the middle. That's why I've developed a habit of lone wolfing breaching. Tight corridors aren't good for their health.
  7. I'm talking about the original game, mind you. OpenXcom has options to make the AI even more vicious. Definitely not enabling those, as you'll see next episode. Besides, the AI only looks dumb because it has the same constraints I do. You've seen me get my operatives stuck in really compromising positions because I wasn't aware of all the information beforehand. You're correct. Usually, I have a bunch of people looking at the door from different angles instead of just the two. I definitely don't enter without more people present. In fact, I don't enter at all if I know there's an alien looking at the door. "I'd probably try to have as many as four people going in, two to each side, rather than having more people wandering around. But I'm sure there are good reasons for why you have people a bit more spread out than that" Humans don't block line of sight. So, if I stack them, two on each side, and one of the guys on the back decides to fire, that's one of my guys dead. Even if they're set up so the guy in front is crouching, you wouldn't believe the kinds of misfires XCOM operatives manage. Honestly, no matter what I do I'm set up to lose people this early on.
  8. The reason I place my men right next to the door is precisely so they just stop there. The aliens can't see my men, if said men are standing next to the door, until the alien decides to cross said door. If, by any chance, they lack time units to shoot, they'll be at a loss. Your character really was unfortunate. Alien movement patterns are not affected by difficulty levels, instead, stats increase and Geoscape scoring is changed to be even more unfair to the player. Did I ever mention that games back then didn't really care all that much about fairness?
  9. Me too. I put it there as a test because I couldn't hold my frustration during editing. Speaking of editing, I completely forgot to edit the Geoscape clips, so there's that. "but crouching in front of the right door does seem to be a surprisingly decent strat." ? ...? ....??? Camouflaged Sausage is bloody fantastic. Firing accuracy only increases the accuracy %, but pulling off shots under 30% is all him!
  10. Next episode is out. Just make sure to replace all instances of "snakeman" with "floater".
  11. You do realise he has, in all practicality, no choice whatsoever, right? Well, yes, he could choose to join some other team, but I'm sure he's well-aware of what that would entail... Though that's his and Kaguya-hime's business.
  12. I've finished Amagi Brilliant Park. As the title suggests, it was brilliant. This really makes me realise how constricted my view of the media is if things like this are coming out these days.
  13. I'll be part of #TeamDown. Down best moderator.
  14. Most VN's that focus on the heartwarming aspect become short as a consequence. On the other hand, long VN's tackle multiple genres. I can either recommend the latter, the former, or both. What are you looking for?
  15. Confession: Coffee upsets my stomach. Full Stop. The worst part is how I actually like Coffee.
  16. That's terrible. If you ever feel up to it, you should finish it someday. It wouldn't do not to try the second game, widely considered superior in every aspect. As for your spoiler, there's no way to convince you of anything without spoiling something, so I don't quite know what to do. Honestly? I beg you to continue if that's the reason you're stopping.
  17. I don't know Japanese or the original script, so take this with a grain of salt, but the translator for this game, Koestl, is known for localising jokes and in general managing to adapt a script to an English audience. Pretty universally acclaimed translator, so far as they go. I may be overplaying it, but the translator is definitely on the liberal side in the scale of translation policies.
  18. Story? You guys actually follow the story? I just stumble around at random solving puzzles and trying to be a good guy. Then all the balderdash happens and I just stand around looking dumb.
  19. Replaying Portal 2. Technically. I never did finish it the first time around. I watched a playthrough instead. Thankfully, I've by now forgotten nigh on every test.
  20. Whatever tipped you off? I keep mentioning that my name's Tiago just about everywhere, but by pure coincidence it's not mentioned anywhere on this topic or the video. My name is Tiago, Tiago F. Varela. Do not let yourself be fooled. XCOM 2 is slightly different than the XCOM games setting-wise. It just assumes you lost the war, which is probably right, to be honest. It betters the original XCOM remake in just about every way except it times some missions (some people hate that). Nothing mods can't fix. In other news, today's episode is out. I'm not sure if I'll make it daily, but I do have enough content ready for a couple of days, so there's that.
  21. There's more where that came from! Here's a promotional Prologue for Ace Attorney 6:
  22. You know the main difference between this Xcom and the remake? People are disposable in this one. Cannonfodder. In later stages I can take up to 25 people on a mission (if I remember right). In summary, there's always room for more! Disclaimer: There's soldiers and there's soldiers. Nobody wants to lose the guy with the best stats to the 360 no scope that went through three windows that a random sectoid took.
  23. Thank you for the suggestion. I was actually not meant to use Bandicam but due to resolutions and a bunch of other stuff that insisted on going wrong, I decided to just use it. You're also trash for complaining at such a small issue. I will make sure to tell you when the time comes where half the world explodes and I start crying tears of blood. For any X-Com veterans, you can read what I just said as terror mission with Chryssalids and/or Ethereals. I don't think I have it in me to name it that, so unless you provide me with a viable alternative, I will make the character, but he'll end up something like 'Camouflaged Sausage'.
  24. Good point, I forgot to mention what I'm playing with. OpenXcom permits ironman and also has an option to disable save scumming. I could, potentially, play it with both of those, but I wouldn't last more than a couple of episodes. There are five difficulty levels. The video was recorded on level 2 of 5, experienced. Edit: For clarity, anything I record will be one save file. If I have incredibly bad luck, so be it. No reloads.
  25. So here I am, creating a series on a game I was feeling nostalgic for. It's been a while since I've gotten my arse handed to me on a silver plater. The game is OpenXcom, a faithful clone of the original UFO: Enemy Unknown minus the game breaking bugs and an interface that isn't finicky and clunky as can be. I plan to make this series interactive. so please give me names and characters and describe them to me, so I'll try to role-play them in the game, wherever possible (If you want to be a coward, I'll try to give you a soldier with the appropriate stats, for instance). Furthermore, your characters will earn promotions as time goes on. If you are the highest ranked officer in any given battle (or a squad leader - I'll get into those as it happens), you will be the one dictating the battle strategy. So, when you make your character, make sure to include your preferred strategy and any indications. For example, do you want me to be aggressive? To focus on explosives? To be cautious? To run away every time something moves? To use all the weird technology in the game even I have no idea how to use? To move in large numbers? To have everyone lone wolf it? To ruin my bloody play through (the blood's on your hands)? PLAYLIST:
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