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Decay

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Everything posted by Decay

  1. Majikoi S is split between being a fandisc, and being a weird alternate story where a new group of characters transfer into the school before summer vacation. The fandisc portion is a collection of after stories that continue the major routes from the first game, but they're all really short and very light on the plot (or has none). You really shouldn't expect much from those otherwise you're probably going to end up disappointed. They're just fun side stories and some extra h-scenes. The bulk of the exciting new content has already been translated by Wairu but the Koyuki route sounds interesting so I'm really looking forward to that.
  2. If you're into that fetish, do you really have many options? I imagine it's a scenario where either you're into it or you're not, and you should be able to tell right away if that's the case.
  3. Kokoro is voiced by the same seiyuu as Michiru from Grisaia and those characters are not entirely dissimilar, especially when they get flustered. Her performance can be really entertaining in those circumstances, but like 80% of the time I just wanted her to shut up because I found Kokoro's shrill normal voice to be really obnoxious. I'm glad I did her route first and got that out of the way.
  4. From the view of both, yes, kind of. Since the team that was working on this is working through sekai project now. And translation on it has now resumed, presumably picking up where they left off. koestl tweeted him working on some meikyuu scripts.
  5. Well it doesn't change my thoughts any.
  6. Well, they have after stories for the original girls in S, and that's actually part of the problem. They're standard fandisc-style after stories where there is barely any story and just a few amusing scenes with multiple h-scenes for each girl. The problem being, S is half-sequel, half-fandisc, and the new core characters end up neglected as a result of this division.
  7. Still playing Majikoi S. I completed the Kokoro route and a large chunk of the way through the Monshiro route. I'm enjoying myself, but I feel like it lacks focus. And I really wish it had Yoshitsune, Benkei, and Seiso routes. All three are super important core characters that get a crap ton of screen time, especially Yoshitsune and Benkei, and they often steal the spotlight from the heroines who do have routes. They're side characters who have more lines than some heroines who have own routes routes, that's kind of crazy. I think S's main story (the Bushido Plan) and its important characters would have been better off in their own dedicated game where they could have all been experienced in one, cohesive experience. Instead, the presence of After Stories for the first game's heroines as well as side-routes for unimportant characters like Yumiko and Iyo (as much as I find her cute and share her love of baseball...) took away too much of the spotlight from the main show. I'm not really satisfied with having these characters' routes be presented as side-stories in a fan disc. Meh, it's still good, but it could have been even better than the first game if they did things right, I actually enjoy most of these new characters more than most of the old ones. But alas... The option to turn them off exists, in a way. You should have gotten the Realta Nua version of the game. That removes the h-scenes, and replaces them with alternate scenes. Many people consider it the better version of the game, and it's the canon version of the story that all adaptations are based off of. edit: Majikoi S is a game full of difficult, complex moral choices that will be debated by philosophers in the eras to come. I'm so torn right now...
  8. edit: how embarrassing, I posted in the wrong thread. What a silly mistake, please disregard this post.
  9. I've been playing Majikoi S lately and I think it has already grown too big for its own good. I thought the first Majikoi was fine in this regard even with its huge cast, but in S they went overboard and as a result they've lost focus. I'm on the Monshiro route right now, and it seems like the narrative meanders all over the place. It's not necessarily a good thing. They introduce some really important, core female characters and spend a lot of time fleshing them out, then blueball you because they don't have routes. I guess it's a good business strategy because they can sell their routes separately in the A games, but seeing how all of this is playing out, I fully agree with ending the series where it's at now. It's just too big. If it grew any further, it would be a total mess. A third proper Majikoi game would probably be a disaster. I'm not sad that the series is ending, it's on the contrary, I'd be sad if it kept going. The people behind those games will continue making interesting stories with new characters, for the sake of sane storytelling it's for the best that these stories and characters are present in their own new VNs rather than having to share the spotlight.
  10. I knew you'd understand me, Rooke.
  11. Oohh, I just realized that Pillars of Eternity comes out the day before Princess Evangile. Sorry MangaGamer, but a man has his priorities. I could probably fap to a modern infinity engine-inspired RPG... ... That's not weird, is it?
  12. There are no currently announced Majikoi games and it seems like they're ready to move on. They will have something else to take its place, surely.
  13. That chart was just a one-off gag. There is no running chart you can check. It's a moot point anyways since heroine selection is dead simple once you get to that point. Just keep picking the character whose route you want to go on over and over and you'll end up on it, that's all there is to it. None of the other gimmicks surrounding that feature matter, really.
  14. I decided to start up Majikoi S after finishing the first one, and c'mon, this is just getting ridiculous.
  15. Clannad is getting a much better translation this year and he has plenty of other stuff to tide him over until then. Steins;Gate, Majikoi, Umineko, Saya no Uta, and Little Busters are probably the best games there.
  16. One thing that's hard to get across to people who have never been out in complete wilderness (as in miles and miles of untamed land in all directions) is how incredibly hard it is to simply go straight. The mere task of walking in a straight direction in that environment is really hard and in the real world people routinely get lost in forests so small you'd be shocked it's even possible. You get turned around incredibly easily, you are unable to see the horizon for a landmark, or even the sky most of the time. Every tree looks the same. One small slip up and all of a sudden you're going in the totally wrong direction. Without proper survival training, setting out in that environment would be a really, really stupid task. Especially with so many people. Also, 48km a day? In that terrain? Are you kidding me? The more people you have, the slower you go, and one person probably couldn't even do that.
  17. It protects the most important parts.
  18. Koyuki's is also the final, unlockable route, so I guess that makes sense.
  19. I play story based games almost exclusively. Why are you assuming that people who play fan-translated games import them? I think it is really safe to assume that a much larger percentage of people pirate fan-translated VNs than officially translated ones. A MUCH larger percentage. I'd put a lot of money on that bet.
  20. Extrapolating data from a sample size of 1 is a very poor idea. Anyways, yes, personally I have bought more mangagamer games than Japanese games. And I suspect this is the norm. Very few people talk about importing, but I see people talk about buying licensed VNs pretty frequently.
  21. Koestl, the translator, gave some rough estimates. Meikyuu should be finished and released in fall 2015, Rakuen in "Early 2016", whatever that may mean.
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