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Posted (edited)

Hi, does anyone know how to repack .dat files for "The Most Forbidden Love in The World (Damekoi)"? I unpacked them using "ExtractData English v1.20" from TLWiki, got .wmv files,  but I have no idea how to repack them, as the tool doesnt offer such option. I'd like to make some changes then repack them back as .dat.

Any help would be much appreciated!

 

Edited by thrae
Posted (edited)
2 hours ago, thrae said:

Hi, does anyone know how to repack .dat files for "The Most Forbidden Love in The World (Damekoi)"? I unpacked them using "ExtractData English v1.20" from TLWiki, got .wmv files,  but I have no idea how to repack them, as the tool doesnt offer such option. I'd like to make some changes then repack them back as .dat.

Any help would be much appreciated!

Hello there,

The engine is WillPlus/AdvHD, so you'll have best luck looking for compatible tools (Pulltop)

  • There are numerous people who worked on both scenario (retranslation) and graphics patches for If My Heart Had Wings (IMHHW) or koirizo
  • DAT is probably just the extension for bitmap files. ARC is the extension for archives (but it is NOT required to repack modded files IIRC, you just put them in the EXE directory)

[1] See thread

and (WillPlus)

 

[2] https://github.com/ZudoMC/AutoSpriter

[3] https://github.com/Inori/FuckGalEngine/tree/master/AdvHD

[4] https://github.com/Amarillys/MaikzJsRepo/blob/master/advhd-mkz.js

[5] https://github.com/marcussacana/WillPlusManager

 

 

MeruP has private tools apparently, so you may want to ask (nicely).

Edited by Nanashi3
Posted (edited)

Thanks Nanashi3, you are right that there is no need to repack them (and extract either), I had no idea. Renaming the files from .dat to .wmv and back is all there is to it.

Maybe someone else who hates the "animation" of h-scenes in "The Most Forbidden Love in The World (Damekoi)" as much as I do will find this info useful. If you want to get rid of it, replace these files: "M_A_EV001_C_A.dat" , "M_A_EV001_D_B.dat",...(there is a lot of them) in the main folder. They are all .wmv videos with those horrible animations, so just create new .wmv files with still images instead and rename their extension from .wmv to .dat, and replace the  original files with them. You can extract the still images from Chip3.arc, and the relevant image for each video can be easily identified by their name, as they share the same scene number (and first letter of each girl). That way you can mechanicaly fix all the scenes without looking at the pictures and videos (no spoilers!).

 

 

Edited by thrae
Posted

Guys how do I extract .dat files? I wrote here before but no one answered so I'm writing again, the data extract link is dead so I need help.

  • 4 weeks later...
Posted (edited)

Don't know if anybody find anything for a complier/repacker  for .med files that works without python? I've tried Garbro without setting the archive type. While it creates a file, the game won't load due to some error. I don't think garbro can compile the archive properly. Anybody have any solutions for repacking .med files? I tried asmosus's tool but it doesn't work. Also asmosus's tool when extracting corrupts the files.  By the way I edited the md_scr.med file of Saiminjutsu 4 but I can't find any tool to properly recompile the damn thing. I guess there are only tools for the CG's but I want to compile all the files extracted from the scenario archive.

Edited by Haiyami
  • 2 weeks later...
Posted

Anyone know how to read EAGLS scripts. I'm able to extract the scripts pak file, and can open them notepad. but I mostly get illegible latin charactors with some full japanese. it seems the scripts code has some form of scrambling done on it. any help. I can send the script files if anyone wants a look at it.

Posted (edited)
10 hours ago, Veshurik said:

Hello! Will you add .gyu files for ExHIBIT engine? 

Sometimes asmodean tool doesn't work with them. 

Ohh .gyu I think I remember now those are from imouto paradise 2. Garbro extracts perfectly fine. Interesting enough if you pull a .gyu file into Photoshop it can read it. Just save but it can't recompile jpg or bmp back to gyu properly. If you want to save picture as a jpg you have to pull a .gyu file directly to Photoshop and save it to jpeg png or whatever format you want. What I want is someone to tell me how to recompile .med scenario files.

Edited by Haiyami
Posted

Hello

I want to do 1 thing, change the BGM from Sengoku Rance (eng version, manga gamer)

It's the second world map song. The sad one that begins after a certain tragic incident. I want it to stay the first, so basically replacing the 2nd with the 1st

 

I tried a few DLL programs but they either did not work or I didn't know how to use.

Posted

Can anyone help me extract files from "How to Raise a Wolf Girl"? Garbro can open the XP3 files, but can't read the files inside, and when I extract them, the images are blank. I've tried other programs as well, none seem to work.

Posted
On 10/12/2019 at 9:59 AM, GuyInDogSuit said:

Can anyone help me extract files from "How to Raise a Wolf Girl"? Garbro can open the XP3 files, but can't read the files inside, and when I extract them, the images are blank. I've tried other programs as well, none seem to work.

 

Eh, I give up. It's censored, anyway.

  • 3 weeks later...
Posted

Need help with special character support in Majiro engine. I want to retranslate https://store.steampowered.com/app/426690 (Narcissu 1 for now) but the scripts are only ANSI. The script gets # error lines after I insert special characters in UTF-8 and in-game looks like this EAihU.png. I used arc_conv from an earlier post in this thread. If anyone can figure it out, contact me on Discord @ MantasB#9298.

  • 2 weeks later...
Posted

Hi!  So I'm trying to translate an Atelier Sakura game that's running on an old engine that uses .arc files and .mjo files for the scripts. I know how to extract .arc files with GARbro but not with .mjo files. Anyone knows what programs to use to extract or convert .mjo files to text files?

Posted (edited)
8 hours ago, Trail_Wind10 said:

Hi!  So I'm trying to translate an Atelier Sakura game that's running on an old engine that uses .arc files and .mjo files for the scripts. I know how to extract .arc files with GARbro but not with .mjo files. Anyone knows what programs to use to extract or convert .mjo files to text files?

Hi,

https://github.com/3licie/majiro-tools maybe? They're fairly old.

Edit: see also http://lolex.org/lightpath/lp-5/ for some details of the mjo format (if the mjo header matches "MajiroObjX1.000")

Python implementation (produces .dec and .txt) https://github.com/regomne/chinesize/tree/master/Majiro/parser

C implementation (produces .dec and .script.txt) http://wiki.wareya.moe/Majiro (https://gist.github.com/wareya/515480aea76e34a628e1e5fb46acd1bf, https://gist.github.com/wareya/cecf091068008916345b6a3b3b4c60ea)

Edited by Nanashi3
Posted (edited)
3 hours ago, Nanashi3 said:

Hi,

https://github.com/3licie/majiro-tools maybe? They're fairly old.

Edit: see also http://lolex.org/lightpath/lp-5/ for some details of the mjo format (if the mjo header matches "MajiroObjX1.000")

Python implementation (produces .dec and .txt) https://github.com/regomne/chinesize/tree/master/Majiro/parser

C implementation (produces .dec and .script.txt) http://wiki.wareya.moe/Majiro (https://gist.github.com/wareya/515480aea76e34a628e1e5fb46acd1bf, https://gist.github.com/wareya/cecf091068008916345b6a3b3b4c60ea)

Thanks for the help! I downloaded the first one, but I don't know how to use the arc_conv one. The second link, I don't know what to do with it. Should I read on what in the site or there's something I can download there? The rest....I don't know. Should I download a certain program/application to make those codes work? Again, I'm just looking to convert .mjo files to text files.

 

Edit: nvm I think I got it! Again thanks!

Edited by Trail_Wind10
  • 4 weeks later...
Posted

Hello,
Need help, I been using ExtractData 1.20 to extract some vn. When extract vn file that containing image folder such as image.dat size over 1GB, I have no problem to extract it, but whenever I try to extract vn file that containing voice such as voice.dat size about 200MB, I got error saying that "error memory not enough". And when I try extract vn file containing background music such as bgm.dat size about 20MB, I have no problem. (FYI, I'm using windows 10 pro, I already try compatibility mode but no luck).
Hope someone have solution for this.

  • 1 month later...
Posted (edited)

Does anybody know how to extract/interpret the files from SPLUSH WAVE(RPG-focused doujin circle) games? 

They are on GAMENAME_BASE.dat, _BGM.dat, KOE.dat, etc. But focusing on BASE.dat for the scripts to translate. BGM and sound files extract fine without problems but image and script files gets wierd.

GARbro can kinda extract the files. It gives thousands of files and asks to override a few of them, all of them without extension and open as binary text.
My guess is that it loses the directory tree info and files with repeated names on different directories causes this. Most of them are obvious script files(e.g. CID_MON_SERIFU_091), while others should be images(CID_TITLESEL).

Just wondering if anyone has any idea where to go from here. It feels like the packing method utilized should be in some way standard as GARbro can almost unpack them.

I'd really like to make interface translation patches for them. Although they are a doujin circle they make fully voiced and great RPG games and are getting progressively better with time.
Not holding much hope for this but I'll leave this post here just in case. Thanks.

 

Edit: It turns out newer games can extract image files correctly, so all the images are okay, I just can't find any file that seems to correspond to the items and skills information. Or any script text files. There are a few binary files but they are just too little, I guess GARbro is getting lost and skipping them along with the directory structure.

 

EDIT2: Refer to script translation thread for further developments(

)

Edited by darksshades
  • 2 months later...
Posted

Can someone explain to me how to use ExtractData to extract an .arc file. can you pass me the ExtractData download link.

alguien me puede explicar como usar ExtractData para extraer un archivo .arc. me pueden pasar el Link de descarga de ExtractData

  • 2 weeks later...
Posted (edited)

I am playing Wagamama High Spec and it uses XP3 file formats and I am just having the roughest time extracting the files. I used arc_unpack for my other VN Happymaher and it worked fine, but this one just won't extract proper files.

I also used Crass and GARbro and I cannot get the files. With GARbro I can actually see the file names listed such as ev_ash_01_large.pimg but if I extract it as any image type it's broken and unreadable. I've looked up PIMG and found diddly. I would really like to be able to get into this games files for the images and I don't know where else to turn, please help me.


Scratch all of this, after a long time fiddling with it I finally found the actual FILES needed to unpack XP3 files. KrkrExtract is what works for me but it was a bitch to find a compiled version. I will attach it, but what you do is download the ZIP, put the exe and DLL files in the games directory that contains the EXE and XP3 files. You then make sure the game is closed, then drag the game EXE onto the KrkrExtract EXE and it will open the game along with the tool.

Then all you need to do is literally drag and drop the XP3 file onto the tool window and it auto extracts it for you. Now, some PNG files may have a black background and not be transparent but to fix that simply make sure your settings look like mine below:

PNG Setting: System Decoder

TLG Image: System PNG

wIqUhPs.png

 

https://mega.nz/file/D9thyRyL#U2R1Gpxk4np92xIbEx_l89F76uiFoxzYGKz5-jSeQLI

Edited by RECONBunny
  • 3 weeks later...

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