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  1. Team Eleven is happy to announce our next visual novel, Don’t Forget Our eSports Dream, a prequel to SC2VN set in the Brood War era of South Korea’s professional StarCraft scene. Developed over two years by our team, SC2VN released in September 2015 to acclaim by eSports veterans and newcomers alike. The story of Mach, a foreign StarCraft 2 player that put it all on the line, was one that many fans told us they resonated with. The response was one that we had hoped for, but the demand to learn more about the world of eSports and the struggle that its competitors contend with went beyond our expectations. A sequel to SC2VN was never part of the plan. But you, our fans, have made it clear that we have stories left to tell. We agree. Experience the peak of Brood War through the eyes of a young and idealistic up-and-comer, Sung-hwan “Bolt” Lee. Beholden to the idea that only the best players deserve to live and train in South Korea, Bolt contends equally with setbacks and triumphs in the chase for his eSports dreams. At his side is Chae-young “Jett” Song, a former darling of the Korean Pro-Gaming Association and an estranged childhood friend. A year after her departure from the professional Brood War competition, Jett continues to make her living on StarCraft on low-paying local tournaments and betmatches. Together, she and Bolt strive to become champions and to resolve their differences along the way. Journey to rival PC bangs, international tournaments, the offices of Korea’s top eSports officials, and into the booth at the highest level of professional StarCraft. We’ll reveal more info about our setting and characters throughout the week! The game will feature Larger gameplay and narrative scope from its predecessor (we are shooting for 3X) An authentic story that is true to esports fans, but also relatable to a general audience Player choices for both dialog and StarCraft strategy A glossary of StarCraft and esports terms for new players Galleries for character and background art Steam Trading Cards and Achievements Characters Like SC2VN, you won’t need to be a StarCraft esports expert to enjoy the game. Our previous game appealed to both hardcore StarCraft esports fans and also people who would otherwise have never been interested in StarCraft esports. Our Steam reviews are full of people who went into SC2VN skeptical and came out as new fans of esports. We developed SC2VN with a budget of roughly $7,000 after Kickstarter fees, most of which went to art. We stretched the budget to its limits and delivered something that exceeded our own expectations, and we’re looking for the opportunity to do it again. FAQ When will this game be released? We’re shooting for about a year after our Kickstarter finishes, around May 2017. The Kickstarter is set to launch at April 10, 2016 and will conclude in May. Is this a dating sim? No. How much will this cost? We plan for Don’t Forget Our Esports Dream to be $14.99 on Steam. Backers will receive the game at a discounted price. Is there a demo? You can play SC2VN on Steam to get an idea of the base we are building on top of. We will reveal new gameplay details about Don’t Forget Our Esports Dream during the Kickstarter phase. Do I need to know about StarCraft and esports to enjoy this game? No, like SC2VN, Don't Forget Our eSports Dream will be crafted in a way that even people who know little to nothing about esports can still enjoy the game. How can I help support this project? Aside from backing our Kickstarter, the most helpful thing you can do is to spread the word and tell your friends about the game.
    7 points
  2. New West Games has offered up its second visual novel, Impulse!, following a band making its way into the cut-throat world of the Seattle music scene. You can read the review from the link below. Impulse!-ive Review Questions, threats, telling me I'm a dork for my lame nicknames can all be directed here. Special thanks to Flutterz for soldiering through the long review.
    3 points
  3. Oh, I didn't see this post before I made my comment that some may perceive as explicitly sarcastic. Now I have to back myself up. Stars are superior to numbered scores for several reasons. First off, numbers seem to be associated with a particular cognitive bias for reasons that would require exceptional contemplation to expound, but I shall offer thoughts. While websites offering numerical 1-10 scoring systems of any nature typically rank it along the lines of something like "10 = perfect, "5 = average," and "1 = oh god make it stahp," I'm quite certain you would find that, upon contemplation, the numbers do not accurately reflect the attitudes of the users when tied to the individual numbers' descriptions. For example, for a Dick Cheney fanfiction that induced a sense of raging a'ight-ness in the mind of the reader, that reader might be inclined to rate it favorably because he enjoyed the experience to some degree. Thus, the score may presumably be a 7/10 or possibly an 8/10 for somebody in a liberal mindset. However, when asked, I'm sure this reader would describe it as "average" relative to other Dick Cheney fanfictions he has read, because, indeed, the very statistical value of this system depends on relativity; if our ratings stemmed merely from our raw enjoyment of the medium, every consumer would rate all products of his respective medium favorably, and Dick Cheney fanfictions would soon manifest themselves as superior to Hemingway novels, which is an argument for another time. To offer a modicum of evidence for this bias toward higher scores, going against the proposition that they should generally be scaled to a 5, I clicked the random button on VNDB until I gathered 10 visual novels each with greater than five ratings, and the average of the ratings were as follows: 5.39 7.25 5.34 7.89 7.07 6.46 (this one had a disproportionate amount of 6's for some reason; I admire the company that instilled such a sense of mild contentment in the readers) 5.22 6.63 5.96 6.70 Evidently, none of them―and you will have to trust that I chose these indiscriminately―have a score lower than a 5. Though I don't have the time to conduct a more detailed analysis before my paranoid fear that my previous post will be deleted comes to fruition, I believe the margin of error is low enough to offer credence to the proposition that the bias toward higher scores, a bias which disrupts the statistical reliability of an individual product within a medium, is quite existent. If anything, the most common numbers would be higher than those listed above, because more popular visual novels tend to garner far more votes than less popular ones (for obvious correlative ones), while the randomization of my trial relied not on votes but on individual visual novels, of which there is a much greater quantity of obscure and low-quality ones. Stars, while not eliminating this bias entirely, significantly reduce it. On the assumption that the notions espoused in the above text can be regarded as more or less accurate, a rating of, say, three stars seems much more positive than a rating of 6/10. Allow me to offer a theory on this circumstance: Ratings out of 5 stars should generally allow for only 5 total ratings, while ratings of 1-10 should generally allow for only 10 total ratings. In the prior, this means that the lowest rating is 1 star out of 5; in the latter, it is 1/10. Naturally, one star would correlate to a rating of 2/10=0.2. What results from this? Average star rating: (1+2+3+4+5)/5=3 Average 1-10 rating: (1+2+3+4+5+6+7+8+9+10)/10=5.5 Average star rating scaled to average 1-10 rating: 3*2=6 Evidently, the average star rating is lower than that of the average 1-10 rating. The general view I espoused earlier is that a score of 5/10 is average, whereas the reality for the mathematically inquisitive is slightly different. However, the mathematical reality is what manifests itself in overall scores, whereas the false mathematical situation is what manifests itself in users' perception of individual scores. In the 1-10 system, this will create quite a perception bias. In the star system, however, we should find that our inherent perception of each star's value is more accurate, possibly accounting for why three stars seems to be more favorable than a 6/10. Another note: if an individual's opinion of a product is as average as possible, and also operates within a perfectly statistically sound mindset, he might want to rate the product a 5.5/10 in accordance with the system I used above. However, if his score must be expressed as a whole number, it will be a whole half a point off, and he must choose between 5/10 and 6/10―I surmise he will favor 6/10, which arguably offers additional difficulties because the average person will see 5/10 as perfectly average, and thus the score of all media which abide by this 1-10 system are scaled upward due to mathematical bias. Meanwhile, in the star system, the average is a perfect 3, while 3 also happens to be a valid score of stars. Apparently there've been 23 replies since I made this post, so I'm gonna stop. EDIT: And apparently Decay and I are on common ground (the difference being that I bullshizzled this argument for another purpose, though I've made such a compelling case that I'm starting to think I'm right).
    3 points
  4. I am heavily in favor of keeping review scores. I think they are a big help in allowing readers to... how do I put it? Understand and come to terms with the reviews? Even after reading the entire review, the score somehow helps the brain in conceptualizing what it all means, it puts the text they just read into an easy to understand context. However, I don't like the ten point system. Especially if there are half points. I will now argue in favor of a 5 point star scale with no half-stars, similar to the video game website that is among the most respected for their integrity, Giant Bomb. First, the problem with 10 or 100 point scales (we ultimately use a 100 point scale, although I basically have been limiting myself to 20, only going in increments of .5), is that they're too specific. Too absolute. The scores almost discourage people from reading the text because they feel like they've learned all they need to know when they see something like 8.7. It also sounds too definitive to the average user. Like when we say something is 8.7, we say that this is exactly what the game is, no more, no less, like a mandate from Heaven. It's the kind of precision that does not accept any questions or dissent. But no matter what, reviews are a very subjective thing. We should be wanting our readers to think for themselves, to ask questions, and to dissent. This is where the pros of a five point scale come into play.The point values are fuzzy and broad. They basically go as follows: "awful," "bad," "average," "good," "great." This has a large number of benefits. First, the broadness forces users to read the review to fully understand the meaning of the score. They see a 4/5 rating, go "Oh, they think it's good... but how good?" and proceed to read the rest of the review. Instead of being an absolute, final conclusion, it's an invitation to read the actual review. And once they have read the review, they then have to think about how the text relates to the rating. The more they think about us, our review, and the more they think critically about the game we're reviewing, the better. Secondly, the broadness of the scale invites our reviews to use the entire scale more liberally. For whatever reason, one thing that has been figured out after decades of different review methodology is that the more compact the scale, the more people are willing to accept reviews on the extreme ends. It's a weird psychological issue, but that's how it actually works. When someone sees a 2/5 star rating, they go "Oh, so they think it's bad? I wonder why." And when they see a 4/10, they go "Holy shit, they fucking dumped on this game, didn't they?" Especially if you use stars instead of numbers. Two stars out of five is an idea, 4/10 is a number, and people interpret numbers differently, more concretely. This also means we can give games 5/5 stars. 5/5 doesn't mean perfect, just extremely good, and you don't feel like you have to justify a 5/5 review as stringently. But our reviews may be reticent to toss out 10/10s and such, even though I would encourage everyone to use the whole scale, and that 10/10 doesn't mean absolute perfection. The more of the scale that gets used, the more meaning it has. Take the age-old criticism of IGN (although they've been better about it in recent years). They've been criticized for using a 40 point scale, 60 - 100. Anything at 60 is dogshit, anything below 60 is still dogshit. The more of the scale you use, the better. Most of my other points are variations of the other two. Readers are a little bit more able to accept dissenting opinions when they're presented as being out of five stars as opposed to numbers on a larger scale. The biggest con of a five star scale is that a lot of people don't actually want to have to think. They just want to see a score, read the final paragraph, and have the conclusions drawn for them. I don't think should we care if we lose those readers. Another con that doesn't really apply to us is how metacritic reads your ratings. Giant Bomb has talked about how they've gotten a lot of flak for publishers and have even been blacklisted by some because they give a game a 4/5 when on a 100 point scale they might have given it an 85 or 86 or whatever, and metacritic lists it as an 80. They don't seem interested in bowing down to the pressure, and this pressure wouldn't even exist for us. I just mention it here because it's almost comical how dirty the video game industry is sometimes. Overall, I think a five star scale is the best compromise between no score and the system we have now, and is the best system available to us.
    3 points
  5. I might think Imouto Paradise is an 8/10 and Little Busters is a 4/10 in their own respective fields, but just looking at the scores makes it sound like I think there's one sole objective scale and Imouto Paradise is clearly superior to Little Busters when most people will think that's a dumb statement to make. If there were no scores however I could explain why I think Imouto Paradise is amazing in its genre and Little Busters fails in its genre, listing pros and cons and not giving a numerical value to it, thus letting the reader evaluate it. That's the main problem with numeric scales, they're not all encompassing and are too subjective to give any real help as far as judging a game goes, it just says this person thinks a game is a 9/10 but I have no idea what a 9/10 means to them and more to the point a 9/10 to me probably means something else entirely.
    3 points
  6. Nosebleed

    Impulse! Review Thread

    Worst review I ever read. -2/10
    3 points
  7. The TPP is still the worst trade deal to ever come into existence and we can only hope it's burned to the ground, but at the very least Japan has given some reassurance to the doujin market with the following statement by prime minister Abe: For those who don't know about the situation yet, some of the TPP's vague clauses could mean doujin artists can be sued without the copyright holder's intervention, which would mean serious harm to an entire industry. The doujin market is important as it is often where up and coming artists and authors start their careers, it's not just a place where fan made porn gets made, and I'm happy Abe, despite not being the greatest human being on Earth, acknowledges this. Things could still change, of course, and Japan immediately held a meeting after these remarks to discuss copyright laws, mainly targeting anime hosting sites, but it seems that at least parodies can safely continue to exist for the time being. Source: ANN
    3 points
  8. Grimo Love is a nukige. Now, you'll notice that I generally don't bother to rate or comment on nukige... because most of the time I drop them inside of ten minutes. However, Grimo Love has this sort of dread fascination to it that kept me playing right until the end (incidentally, it wasn't the story or the characters that kept me going). I'm going to be blunt. This VN doesn't really have a story. Oh, there is one in there that probably would have made for a ridiculously good charage with story if they'd bothered to develop it properly... and the sheer amount of detailed sprites in this VN makes me want to ask why they didn't. However, this is ultimately a nukige and it has that ever-so-familiar 'sex under the necessity' trope going for it. In this case, the protagonist is a member of the student council and the Second Literature Club (descended from the ancient Occult Research Club, whose leader died ten years before). This VN is so full of supernatural incidents that they actually overwhelm the nukige H by a ratio of 10:1... and that's just weird, for a nukige (and it is one, from the feeling). The school in this VN, its characters, and the constant incidents are comedic and feel unbelievably surreal... and virtually endless. This VN is seriously long. It took me twenty hours to finish, and most of the time I was either smiling or outright laughing. If you asked me whether this was a pure comedy, I'd say no... but despite all the horrifying incidents that supposedly occur or almost occur around the characters (with a witch teacher who loves evil grimoires constantly causing trouble, ghosts and youkai attracted to the school like moths to a flame, and a vampire True Ancestor sleeping on the emergency stairs, how could it be peaceful? lol) it never quite manages to be serious. Sure, there is a really half-hearted attempt to make certain parts serious... but the characters and their reactions are so silly and blase that it is impossible to take even zombies, ogres, and evil gods seriously. The protagonist's blase reaction to everything that happens around him is what defines a lot of the VN's atmosphere, and since he basically has sex with all the girls as a result of such incidents (or the girls' whims) it is kind of hard to take anything in this VN seriously. In other words, I laughed but I never cried. Anyway, now down to my thoughts on Jeanne... Liarsoft's new game. I only started it about five hours ago, but I'm already ready to drop it. Sorry, I just have trouble with Alice in Wonderland-type down the rabbit-hole stories. Mixing it with chuuni-ism and a former French Resistance fighter doesn't actually help as much as you might think, at least for me. I'm sometimes surprised at how intolerant I can be of this kind of stuff... but it doesn't really help that the writer is making it out to be a huge mystery when what is going on is blatantly obvious to anyone who has read a little bit of history and surrealist fantasy. As a point of reference, I just have unforgiving tastes when it comes to serious fantasy in general. My dislike for surrealist fantasy (I like down in the dirt fantasy much better) is an inevitable result of having outgrown that kind of crap when I was in second grade, lol. Just making it more mature doesn't make it interesting for me. Anyway, I'm going to play a random VN until I can get into a mood to forgive this VN for being a part of a sub-genre type that I generally avoid like the plague, so don't expect another post on it for at least a few days.
    2 points
  9. http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml Edit: oh god, now it looks like I started this ~.~
    2 points
  10. What is the point? The only result you have is two opinions that are not your own, actually it would be worse than that. All you would have is one subjective opinion and a subjective opinion on how another persons' subjective opinion would view the item in question. If you wish to learn if a game is right for you, take a look at a positive review and a negative review. Compare and contrast the two and decide if it is something you might enjoy. It is just kinda lazy on the part of the reader to demand that a reviewer write a positive and negative review on a game and baffling to demand it regardless of the opinion of the reviewer.
    2 points
  11. Allow me to propose a solution to the consistency problem, based on NIH grant reviews and judicial review in the US Supreme Court. Each game would be reviewed by 3 people. The primary reviewer (one of the staff of FuwaReviews, likely) would be responsible for writing the review to be published on FuwaReviews. The secondary and tertiary reviewers (not necessarily FuwaReviews staff, but chosen by FuwaReviews staff) would play the game, prepare an informal list of pros and cons, and a score. The 3 reviewers would then debate the content of the primary review and the score, either internally or as part of a public hearing (the latter could be quite entertaining). The primary reviewer would revise the review at his discretion. The ultimate score would be an average of the scores of the 3 reviewers (who would presumably revise their scores towards a consensus, if only a little). If any of the reviewers substantially disagrees with the primary reviewer, they could write a dissent which would be appended to the primary reviewer's review. FuwaReviews could decide at its discretion whether to publish just the consensus average, or also the score of each reviewer.
    2 points
  12. No actually, they shouldn't. Ever. A review is a summary of a person's experiences of that game filtered through their own preconceptions, preferences, and biases. Get used to that fact, because that's how they've always been, that's how they are presently, and that's how they always will be. And that's why I watched 2 film critics give the exact same film 1/5 and 4/5 respectively the other day.
    2 points
  13. Arrakis

    Do you believe in VNs?

    Well I can honestly say that I've learned from some VN's, even though that wasn't my original goal. I approach VN's like most people I suppose, as a form of escapism. That said I've found myself at one time or another admiring character traits such as determination, integrity, courage, etc and I believe in some way shape or form I sometimes bring a little of this into my own life/thoughts/way of being. I suppose as they say, emulation is the highest form of flattery. Now I'm not suggesting I act like people in VN's act. Merely that subconsciously I try to act in a way closer to the characters who have for whatever reason moved me, or I have admired for some reason. For example, I am by nature a tentative person and in the past rarely trusted myself to speak my mind openly. Now I see a character who is confident, courageous and takes leaps of faith based on self belief. I then act in a way which is still myself, but partially emulates the traits I have admired. I have felt this way about many forms of media over my lifetime, be they movies, fantasy/science fiction books, animations, VN's, games, literary works, autobiographies or news articles; and many people have likewise inspired me with their words, actions or deeds. That moment where for whatever reason, something gets you to consider things from another point of view you never considered, inspires you, or causes you to reexamine yourself. Things that influence us, change or reinforce our thinking process and at some level that leads to different possibilities. At least that's what I think, so I guess you'd call that belief.
    2 points
  14. I'm sorry everone, but I'll have to postpone the beta update until next Sunday. Thought I had already styled tables, but my memory seemed to have me fooled there. So I'll be working on making them look as good as possible over the coming week's evenings, because this is not enough (WIP screenshot):
    2 points
  15. Kotori Habane all the way! Slightly NSFW picture here.
    2 points
  16. Released. can be found here : https://store.steampowered.com/app/512060/Stay_Stay_Democratic_Peoples_Republic_of_Korea/ "Go! Go! Democratic People's Republic of Korea ~My First (and only) Trip to Pyongyang~" We're at it again, with the astounding success of Panzermadels over these last 10 days, we plan to work on another visual novel, and the inspiration behind it should be obvious... Concept Go! Go! ~DPRK~ is the story of a young soldier who takes a vacation to visit some of his pen-pals in Korea, but little does he know, the two 'Korean soldiers' he thought he was talking to are actually two beautiful soldiers in the North Korean Army, and he's about to be in for the trip of his life! A dark comedy about the most insane country on Earth, will our hero survive, or be shot in a public execution!? (Bet on the later). The Team Writers Writer 1 - CLOSED Writer 2 - CLOSED Writer 3 - CLOSED Artists Sprite Artist - CLOSED ----------> Background Artist - OPEN <----------- CG Artist - CLOSED Menu/Interface Artist - CLOSED Sound Musician/Team - CLOSED Sound Effects - CLOSED Production Programmer 1 - CLOSED PR Team - CLOSED If you are interested in a position, please apply by posting a message here, or sending us a private message. This game will be released commercially, and we do have a style we are attempting to emulate (as per the parody). http://www.capsulecomputers.com.au/wp-content/uploads/2013/12/GoGoNippan-Screenshot-05-215x380.jpghttp://www.capsulecomputers.com.au/wp-content/uploads/2013/12/GoGoNippan-Screenshot-06-215x380.jpg It's a very 'clean' look, and has strong lines. FAQ Q: How long is the game? A: The game will be 3-4 hours in length, and be around 80,000-90,000 words. Q: Are the roles paid? A: Yes, all of the roles are paid positions, payment is on a whole-project basis for the exclusive use of the work produced for the project. Q: Will the game have R-18 content? A: The game should be rated around '16+'. Q: When do you expect the project to be finished. A: Q4 2016, hopefully. Q: Will there be a Kickstarter? A: Yes, we plan to have the artists do some preliminary artwork and run a Kickstarter campaign early this Summer. Q: What's the image at the top? Do you already have an artist? A: No, that was used as a joke image in our game Panzermadels, we plan to have our artists do the characters from scratch. (Note - This game is not affiliated with OVERDRIVE or MangaGamer and is a parody work.)
    1 point
  17. This has been a known subject in a certain VN community for a while, but I think now is the right time for this place to know about it. Here's the deal: the translator of Angel Beats TL project just posted a video showing proof of that this translation isn't a complete lie, and this has been going on for 2-2,5 moths by my rough estimate. Here's the video The translator also posted a survey on if the audience wants honorifics to be present in the translation, and about a partial patch and on what route it may be on: http://goo.gl/forms/IvT6fM4cpQ Here's the progress thus far, albeit in a little more peculiar form, but it's there nontheless: https://docs.google.com/spreadsheets/d/1hNQ-u36mto5xgYT_zPGikLGbu95XwrF5fx9m0KnGJac/edit#gid=0 I'll try to update this thread always when a new TL update comes around
    1 point
  18. It's probably long overdue, but here it goes! Hello everyone! I've been lurking the main Fuwa site for years now obsessively checking fan translation statuses, and December of last year I made an account on the forums thinking I'd totally join the community only for me to end up lurking even harder. hehehehe.........My anti-social tendencies are far too strong. My first visual novel was Fate/Stay Night, waaaaay back in 2009. To be honest what guided me to visual novels was the shitty DEEN adaptation, the wasted potential of the series bothered me deeply. How could they set up this interesting premise and barely scratch the surface of that potential? (The me of 2009 would've loved Fate/zero) My bothered self then read some reviews on MAL to validate my impression on the series, through that action I learned that the source of the narrative was something called a "visual novel". With that knowledge, and few Google searches later I had Fate setup on my shit Windows ME. The Fate route didn't really impress me much since I had just finished the anime days earlier, but once I got to UBW that's when things got interesting. The premise wasn't built upon in the way I expected, but I felt that it didn't necessarily have to because what it built up to was very satisfying and entertaining in its own special way. Those moments where the script, visuals, and music all came together, got me absolutely hooked on visual novels as a whole. Even though, these moments always seem to be buried in heaps of slice-of-life fluff. I've been reading them ever since and loosely following the fan translation scene. I must say watching this fandom grow and flourish, has warmed my cynical heart. Back in 2009 I couldn't even imagine some titles getting official releases, let alone them raising hundreds of thousands of dollars through crowd funding alone.(Proud contributor to the Clannad, MuvLuv, and Double Root kickstarters) Such short turnaround from original Japanese release to English release would've been a dream back then when waiting years (2+ at least) for translation was the norm. ( I waited 6 years for that Hollow Ataraxia translation, it's a miracle it came out at all really.) There are probably people here that have been into this much much longer that can easily recall scarcer times and that alone earns my respect, because your foundation allowed many others to experience this medium that otherwise would've faded into obscurity. Man, I'm already sucking up to my senpai and I haven't even legit talked to any of you yet. If I set them up properly, feel free to look into my scrub levels. If not here are links to profiles, where you can proceed to judge me in every way, shape, or form. MAL: http://myanimelist.net/profile/Kaykeiokay VNDB: https://vndb.org/u48090 Steam: http://steamcommunity.com/id/Kaykeiokay I'm also a video game collector and it seems like quite a few of you are gamers too, so I'll just leave my Grouvee account here. https://www.grouvee.com/user/kaykeiokay/ I'm open to recommendations from absolutely any genre (okay, maybe not hardcore loli. I don't wanna go to jail) , so GIVE ME YOUR WORST! Oh yeah, Call me Kay if someone already claimed that then call me Kei. Okay?
    1 point
  19. >Didntreadanythinglol They can't because they're dealing with works of fiction and you can't be objective with fiction in the first place.
    1 point
  20. You know, the phrase you're looking for is not "objective" - it's "more objective". If you revise your terminology I'm sure you'll get shat on less.
    1 point
  21. The reviewer should be able to dissect and critique every aspect of the game, while still relating their subjective experiences with it. It's up to the readers to determine if their personal tastes apply. If you are not part of a particular audience or niche, I am of the firm belief that you are not capable of objectively judging a game based on their standards. That you can't tell them whether or not they'd like the game. And a reviewer who tries ends up looking foolish more often than not.
    1 point
  22. The other side of the coin is that people are still salty most OELVNs reviewed are scored higher than a certain Key game Bats played ... heh. Quality review Valmore (even though I skipped most of it and just read the pros and cons section ... kidding, kidding)
    1 point
  23. There's a decent guide to this on these forums: There are more programs than it lists (ITHVNR and Chiitrans would be the main interesting ones, potentially also VNR), but the guide is decent. I think one of the links moved places and the new site is in japanese making the download harder to find, but it should be findable if you CTRL+F ダウンロード.
    1 point
  24. That's the important aspect, imo, many people can't be bothered reading a review and will just head straight for this section. And if you're going for a TL;DR section, with a quick conclusion, it will always provide controversy. This is because it will be too short to provide enough meaningful information as to why it got the 'score' or 'recommendation/no recommendation' that it did. It's all much and much the same, really. Does it really matter which system you implement? They will all provide controversy. In fact, most gaming review systems provide controversy, because most gamers (or developers) don't want to believe the game they enjoy (or made) is anything less than fricken perfect.
    1 point
  25. How about we use an empty salt container that fills up the worse the game is. That's possibly a better way to make the numeric system more accurate, but I think that might be a little too convoluted for fuwareviews.
    1 point
  26. Nah, dude. The Reject Demon Toko and Go! Go! Nippon! are the cream of the crop, universally acclaimed, vastly superior to Ever17, Little Busters!, Hoshimemo, Gahkthun, ... can I keep going? Because next is eden*, Yume Miru Kusuri, Clannad, ... Really, we could be here all day listing the games that Fuwareviews thinks are vastly inferior to Go! Go! Nippon! The people who are arguing for numerical scores on the basis of the sorting have clearly never actually used the sorting.
    1 point
  27. Oh geez, don't remove the scores. That way I can't go straight to the bottom to see if the game is worth playing or not
    1 point
  28. Scores provide a method for sorting and filtering reviews and the games associated with them. Perhaps I want to identify the games best-reviewed or recommended by Fuwanovel. Perhaps I'm looking for negative reviews to see what elements of the game they praise (praise from negative reviews is the most sincere form of flattery). Consistency of scoring among different reviewers (and even between reviews from the same reviewer) will always be a problem. But for that matter, the subjective bias from which inconsistent scores stem is the more fundamental problem--scores simply bring it into focus.
    1 point
  29. But if you remove the review score, what will people skip to?
    1 point
  30. Oh, I see. It maybe difficult here, but I think if the reason was people misunderstanding the scoring, maybe the reviewer should add some little explanation behind the score like just mod Nosebleed said. The explanation should be why I like this or why I didn't like this. Although of course we couldn't force the reviewer to do that though, since scoring or not is depending of them I supposed. PS - Okay, I think since I suggested trial period about removal scoring system earlier, maybe it should be done and in trial period hopefully you could see of how much people will be more honest to telling his feeling about the VN that he review there.
    1 point
  31. I don't intend to start a war with this, but our system is no different than, let's say, a video game review magazine. Everybody has certain likes and dislikes, and rates them differently. While obviously the goal is to try to remain neutral, if something prevents us from doing that, journalisticly speaking, we would be remiss to not mention why that specific thing made or broke the game for us. As a reader, one should always take each review with a grain of salt. Not the entire damn bottle. Prior to stepping down, I was toying with the option of converting our scoring system from a "point" system to a "Recommend, Maybe, Don't Recommend" scoring system, but that could very well still create the same amount of salt. Somebody who isn't into a shota nukige is going to be incredibly far up my backend when I recommend a shota nukige, especially if they feel a moral obligation to do so.
    1 point
  32. I think you should get rid of the numerical score but keep the summary of the pros/cons. That's probably the best way to sum up stuff without attempting to use an "objective" scale that's always up for interpretation. Then again, I don't think keeping it actually hurts FuwaReviews, so really it's just personal preference.
    1 point
  33. Down

    Fuwanovel Confessions

    When Cantor came up with all the stuff explained in that Vsauce video, few people believed him and he was criticized for most of his life. It's not surprising that you would encounter difficulties with those notions, that wasn't an easy video. You're still in high-school aren't you? Stuff like that or the double-slit experiment usually requires an L1/L2 solid background to be understood. Although Vsauce is incredibly good at explaining stuff. Most of his videos are amazing. And if you want to get your mind blown again by maths, watch his Banach-Tarsky video.
    1 point
  34. These are the concept sketches for the first obtainable character Darc. Isn't he sexy ;D
    1 point
  35. And I though all vaginas looked like a bunch of pixels.
    1 point
  36. Strongly inclined to go with - but I'll see if something weird is going on.
    1 point
  37. I haven't started any of these yet but I've been wanting to start watching the first option on the poll. So i voted for that one
    1 point
  38. I have no idea where you live but I guess USA or England because you learned Latin. What about Italian? I don't really know any famous writers etc. but the Italian culture is rich and dozens of famous artists emerged from Italy. There must be something of value from them except the food. But maybe they were more oriented towards paintings. If you are interested in Indian culture Hindi would perhaps be an interesting choice. But most likely completely useless because they got like 100 different dialects of the same language. Otherwise I second Russian too. If you ignore most of the, sorry for my expression. Retards in any game it is an interesting country with a rich culture. It is different and not Spanish or French. I think French is completely useless as a language even though it has a rich history. Spanish is better if you ever decide to visit South America. But I am also a language hating person. I think learning something as a third language is a waste except it is Chinese, Russian or German. Something you could perhaps use in the future. But I gave you my two cents at least of interesting languages. If you want to waste your time Swedish is excellent. You could also curse our language and its stupid rules. It would be fun.
    1 point
  39. @starlessn1ght The thing is, I really and seriously don't want to play everything from March... just because I have time doesn't mean that it is worth me using that time to do so. I have other games to play, books to read, and work to do. I might very well play them as random VNs during the summer, when I probably won't have anything better to do, but it is hard to get up the interest to play a lot of the VNs on March's list. I don't want to read Maitetsu because Monobeno was my limit (actually over it) for lolige and Maitetsu is even worse. I don't really want to read the new Dies Irae right now (and maybe not ever) because I honestly don't have a desire to revisit the Dies Irae world without a whole new cast of characters. Jeanne is giving me headaches from trying to ignore how much I dislike what they are doing in the game. My reasons for not wanting to play Shoujo-tachi were made pretty clear in the previous one, but I'll add another... I'm seriously bored with seishun drama now, and combined with my increasing distrust of anything by Takahiro that isn't Majikoi, I find it hard to get up the motivation to play it. Giga's newest 'Kiss' series game is just out of the question. I might very well dig into Astronauts new dungeon-crawler... if I can decide whether I think it will suck or not.
    1 point
  40. i believe theyre just some artwork made by the original artist. like this.
    1 point
  41. Zebhra

    Dark Souls

    Yea...well....there are two ending of dakr souls
    1 point
  42. 1 point
  43. quote from Douchebagchocolate on youtube. Freaking hilarious videos
    1 point
  44. But if there was something like "Himegi harem" then it would be the best
    1 point
  45. Fiddle

    Do you believe in VNs?

    I sure hope nobody's studying the female anatomy with VNs.
    1 point
  46. New image on the Minatosoft Website. A perfectly SFW picture of Margit.
    1 point
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