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The Men of Yoshiwara: Ohgiya Review Discussion
Darklord Rooke and 7 others reacted to solidbatman for a topic
Another otome release! This review comes to us from an otome fan, Sayuri, and is her first English otome review. Read the review here8 points -
For the 3 or 4 people who use Fuwachat and are wondering where it went, our IPB license hasn't been renewed so the chat functionality is currently down. It'll (probably) be back up whenever Tay can find some time. You're free to panic. 1 like = 1 prayer8 points
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Sharing My Music and Sound FX - Over 2000 Tracks
Ray-Out and 6 others reacted to EricMatyas for a topic
Hi everyone, I've created over 2000 tracks of music and sound effects that you are welcome to freely use in visual novels, games or anything else you like. It's all original...all my own work. All I ask is to be attributed as detailed on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all feedback is welcome and always appreciated! All the best, Eric7 points -
Update: Confusion and rioting in the streets as Invision misplaced all the pennies we sent them. I contacted them and gave them the peoples' demands: chat, forums, and liberty Invision was like, "Nah, bro" I was like, "Yeah, 'bro.'" They were like, "Oh. Okay." TL;DR: Should be back up shortly.7 points
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Porn doesn't have to be art. Porn can just be porn. That still doesn't discredit its existence in any way, shape or form. Again I'm repeating myself but this comes down entirely to people's taste in the genre. You clearly hate sex scenes, and that's fine, but don't bash other people and call them delusional for merely having a different preference. You are literally trying to justify a personal preference of yours as some universal fact, and I'm sorry to tell you but that won't go anywhere. And let's assume everything you said is true. That h-scenes give a bad name to vns, that h-scenes are pointless, that they literally only harm the medium. EVEN THEN, that is still no reason for people not to like them. I think you should just accept the fact there are different audiences in the medium and in this case you're just not part of it.4 points
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Why people are so insecure about the subject of h scenes in vn?
Kenshin_sama and 3 others reacted to Kaguya for a topic
Dicussing this is fine, as long as you don't turn it into what happened in the last thead (which was broken beyond recovery.) Please, don't stop to shitpost. I don't know whether or not this person is baiting, but it really doesn't matter. Given how the last one ended up, this thread will be moderated much more strictly than what we usually do around here. Hope you understand. Now, happy discussing! ---------------------------------------------------------------------------------------------------------------------------------------------- Well, I do like H scenes. VNs allow you to know the characters better and hold feelings for them, which has a pretty nice effect on the H itself. I read them for both H and the story (oftentimes separately, though.) By the way, I don't see much of a contradiction with saying that "I dislike H-scenes, but they're there for the sales" The point of the argument is that, in general, people are more likely to buy titles with H scenes than they are to buy titles without it. People saying that are making a statement about the majority of the VN-buying public, not about themselves. Whether or not the statement is correct is an entirely different matter. I know little data about it, so all that I can offer are my observations and speculation - Some VNs certainly can thrive without H-scenes. A (probably valid) argument against that is that only big-name publishers have the luxury of making said non-H VNs, though. Either way, the fact nukige tend to sell pretty well indicates that there's a pretty good interest in H scenes, at the very least.4 points -
VN translators on Twitter counting down
Funyarinpa and 3 others reacted to Eclipsed for a topic
Prob just someone's birthday,4 points -
Corona Blossom: To Back or Not to Back
XReaper and 3 others reacted to Fred the Barber for a topic
The art is gorgeous, the story sounds like a prototypical moege, the English website is really quite nice, and I rather like what Frontwing is doing lately. Done.4 points -
Gone Home is a visual novel. Deal with it.
Funyarinpa and 2 others reacted to Darbury for a blog entry
This past weekend marked the unofficial start of summer here in the States, and to celebrate, dictionary publisher Merriam-Webster threw down the gauntlet in a major way. The hot dog, it declared, is a sandwich. It consists of bread (the bun) holding some filling (a plump, juicy hot dog). It meets the textbook definition of a sandwich. Therefore, it’s a sandwich. The reaction from Team Hot Dog was swift. “Nooo! That’s not true!” they Luke Skywalkered across the Twiterverse. “Hot dogs are hot dogs! Shuttuuuuuhp!” Whereas Team Sandwich raised nary a peep. “Cool,” they said. “We like sandwiches. Welcome to the club.” And why was that? Maybe a look at similar sort of statement can help us try to figure it out: Gone Home is a visual novel. Nooo! That’s not true! Gone Home isn’t a VN! Shuttuuuuhp! Very light spoilers to follow. If you don’t know, Gone Home is a game that came out in 2013, created by a handful of former BioShock devs. In it, you assume the role of an American college student who comes home from a year abroad only to find her parents’ house deserted, a cryptic note from her sister taped to the front door. The rest of the game is spent finding out just what happened. Except it’s not a “game” as such. And you don’t really “play.” You simply wander the house using FPS controls, going from room to room and reading/hearing scattered bits of documentary evidence – letters, journal entries, crumpled-up notes, etc. – that help you unravel the mystery. That’s it. Some gamers have dismissively called it a “walking simulator,” but there’s clearly more to it than that. Gone Home is a digital experience that exists primarily to convey an authored text, one that shares structural similarities with traditional novels/short stories. That text is then given strong support by on-screen visual elements to form a cohesive whole. While there’s no hard and fast definition of “visual novel” that I’m aware of, the above seems to do the job pretty well. And by that definition, Gone Home is a visual novel. Nooo! It’s not a VN! It doesn’t take the form of a written novel! Sure it does – an epistolary novel, to be specific. Here, I’ll even save you the trip to Wikipedia: Some well-known entries in this genre include Frankenstein, Dracula, Bridget Jones’s Diary, and World War Z. In Gone Home’s case, the main narrative thread is told via your sister’s journal entries, which are penned as letters in absentia to you. Additional plot is introduced via other letters, newspaper clippings, and historical documents. Sound familiar? Yup. In fact, if you printed the collected documents of Gone Home in paperback, it would hold up extremely well as an example of the epistolary form. Gone Home is a visual novel. Deal with it. Nooo! It’s not a VN! You walk around in a 3D environment! So what? Macbeth is a play; we can all agree on that. Sleep No More is a highly regarded re-contextualizing of that play as performance spaces meant to be walked through and experienced. The fact that you sit on your ass through one and physically traverse the other doesn’t change the fact that both are plays. They both have actors, scenes, and staging. And besides, several other VN titles use the exploration of 3D environments to frame their textual elements – Corpse Party: Book of Shadows, Danganronpa, etc. Gone Home is a visual novel. Deal with it. Nooo! It’s not a VN! It’s a game that just happens to have text! There’s almost zero “gameplay” in Gone Home. Seriously. Most of one’s time in so-called “narrative-driven” games like BioShock or Final Fantasy [n] or Persona is spent doing non-narrative things – fighting, more often than not. In Gone Home, if you’re not reading/listening to documents, you’re usually (a) walking, (b) turning on lamps, or (c) opening cupboards and looking at cans of soup. The “game,” such as it is, exists solely to deliver the narrative. Baldr Sky, Aselia, the Rance VNs – all have far more gameplay than Gone Home could ever dream of. Gone Home is a visual novel. Deal with it. Nooo! It’s not a VN! You can finish the game without reading most of it! While Gone Home definitely gives you a great deal of leeway in what you choose to read, and in what order, there are still certain key documents that act as plot gateways. These help ensure there’s a beginning, a middle, and an end with an identifiable narrative arc in between. Anyway, I can also “finish” a more traditional VN without reading most of it. Maybe I get an early bad ending. Or I can read one route to completion and decide to stop, missing most of the content. Gone Home is a visual novel. Deal with it. Nooo! It’s not a VN! If it is, then any game can claim the same! Nope. Slippery slope denied. Just because Gone Home can be considered a VN, that doesn’t mean Tetris or Call of Duty: Jackalope can; it’s still a fairly high bar. Take The Walking Dead series by Telltale, for example. A number of people have argued that these games could (and should) be considered VNs, but I’d disagree. That could be a whole blog post by itself, but suffice to say their narrative form is much closer to that of a TV script than a novel or story. All kings are men, but not all men are kings. Just because VNs prioritize narrative doesn’t mean all games that prioritize narrative are VNs. Nooo! It’s not a VN! It doesn’t have sprites against a background! So what? Go tell that to Narcissu. Nooo! It’s not a VN! It doesn’t have hand-drawn art! So what? Go tell that to any recent VN using 3D character models/backdrops. Nooo! It’s not a VN! It doesn’t have routes! And heroines! Are we seriously having this conversation? Nooo! It’s not a VN! Its creators don’t even call it that! So what? Authorial intent means nothing. All the audience can judge is what’s on the page/screen. And what’s there is a visual novel. (For the record, the devs call it a "story exploration" game.) Okay, class. What have we learned? Our Gone Home experiment, interestingly enough, is the reverse of the hot dog situation. Visual novel fans (a.k.a., Team Sandwich) tend to be the ones arguing against Gone Home (a.k.a., Team Hot Dog) being considered part of the genre, rather than the other way around. Larger resists smaller, rather than smaller resisting larger. And why is that? For Team Hot Dog, the object of its affection is more than a tube-shaped piece of meat on a bun. It’s the whole emotional experience surrounding the idea of “hot dog” – the childhood ballgames, the smell of charcoal in the backyard grill. There’s a good reason I can watch the Nathan’s Hot Dog Eating Contest on TV next month, but not the Boar’s Head Ham and Cheese on Rye Eating Contest. To admit that a hot dog is just a sandwich is to risk making it less special somehow, to blur the lines of its magic. And for members of Team VN, a “visual novel” is more than just any old game that combines textual narrative with computer graphics. It’s also the emotional experience of all the VNs they’ve played until now – experiences that are often colored by very specific art styles and narrative conceits. To admit that a “game” like Gone Home can be a visual novel is to risk making the genre seem less special somehow, to blur the lines of its magic. In both cases, the emotional experience of a thing proves to be just as true and just as powerful as the dictionary definition of that thing. And unless your name happens to be Merriam or Webster, there’s very little to be done about the latter. But the former is a matter of personal interpretation; personal interpretation remains a hill that one can choose to defend and, indeed, die upon. In other words, it’s possible for the statements “Gone Home is a visual novel,” and “I don’t consider Gone Home to be a visual novel,” to both be true simultaneously. But if you put ketchup on your hot dog sandwich, you’re just a bloody idiot. Update #1: Now watch as I argue that Gone Home really isn't a visual novel. Proof you can have your cake and piss on it too.3 points -
Sakura Dungeon release imminent
Suzu Fanatic and 2 others reacted to Mr Poltroon for a topic
I want Winged Cloud to make good games. I want any developer to make good games. Playing good games (or VN's) is my (the consumer's) ultimate objective. Regardless of their past record, this title appears to be written decently, in that it is easy to comprehend what is being said. The art seems to be the same as always, though I never understood why people like the art so much anyway, and the music also sounds good. Assuming the dungeon segments are not terrible, and by that I mean that there should be a sense of progression, then I have no reason not to buy this game. I will wait and observe for a little long- Wait, they use British spelling?! *buys*3 points -
Read the Review Here It's very different from the standard fare we usually have here, but it's really good.3 points
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Why people are so insecure about the subject of h scenes in vn?
Darklord Rooke and one other reacted to Nosebleed for a topic
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Why people are so insecure about the subject of h scenes in vn?
Darklord Rooke and one other reacted to Kawasumi for a topic
thanks hitler <32 points -
Why people are so insecure about the subject of h scenes in vn?
Darklord Rooke and one other reacted to Kaguya for a topic
Alright. The thread has ran its course and I'll be off for now. I had to hide 15 posts while the thread was running. It's 1/3 of everything that was posted here. This thing has been super close to blowing up all the time. Taking that into account, I don't believe leaving it up is a wise choice. Because of that, I'll be closing it. Inb4 I'm Hitler. Night, everyone.2 points -
Rate the avatar above you
Shikomizue and one other reacted to john 'mr. customer' smith for a topic
7/10 needs more ORA! bonus points if someone knows what mine is from2 points -
VN translators on Twitter counting down
Fred the Barber and one other reacted to ChaosRaven for a topic
Well, there are two points to consider. First, the title Eustia itself is a very highly rated and popular VN. Second, it's widely considered to be August's best title, and August isn't just some run of the mill VN company, they are one of the most popular VN developers in Japan. The only thing that's missing is a smash hit anime, otherwise they would be right up there with TypeMoon and Key. If you take just Getchu as a measurement, they could be even considered THE most popular VN developer. Since 2003, they've released five individual VN titles which weren't just fan discs and every single one of them got a top five placement in the yearly Getchu Bishojo Game Awards: 2003 Tsuki wa Higashi ni Hi wa Nishi ni ~Operation Sanctuary~: 2nd Place 2005 Yoake Mae yori Ruri Iro na: 4th place 2007 Fortune Arterial: 1st place (Winner) 2010 Aiyoku no Eustia: 2nd place 2013 Daitoshokan no Hitsujikai: 1st place (Winner) The only other company that won the Getchu awards two times is TypeMoon with their two Fate titles long ago. And August's sales rankings look even more scary. The are pretty much the 'incarnation' of mass appeal in the Japanese VN scene. So they are not just a company that had a good run a decade ago *cough*Type Moon/Key/AkabeiSoft2*cough*, they are always at the top, be it 10 years ago, 5 years ago, or now. And if I would have to make a bet who'll win the Getchu awards 2016, I would make it on their upcoming title Sen no Hatou, Tsukisome no Kouki. And that's why August is 'special' and why the 'August Curse' is so infamous - they are the only VN developer with such a pedigree that don't even have a single title fully translated because almost all of their titles have a fan translation that was started, but none of them ever got finished. And what makes Eustia in particular even more special, is that it's also highly acclaimed by people who aren't really into moege but more into darker more serious stuff, since August is usually considered first and foremost a moege developer.2 points -
I don't really want the key, I just wanted to post best girl.2 points
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[PSA] Where's muh Fuwachat?
Arcadeotic and one other reacted to Jade for a topic
#BringbackChatwithAvatar2 points -
seems more like they wanna wait and see how this goes. So, remember to buy this folks, we wanna see sakura mori.2 points
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instead of translating sakura no mori or natsu no iro they decide to translate this shit not so great game2 points
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Sakura Dungeon release imminent
Funyarinpa and one other reacted to Eclipsed for a topic
Looks cute. Though, I really oughtta play the real dungeon crawler with boobs, Dungeon Travelers 2, that's been collecting virtual dust on my Vita before getting this2 points -
VN translators on Twitter counting down
Rose reacted to Darklord Rooke for a topic
Lifted directly from Reddit: https://www.reddit.com/r/visualnovels/comments/4lwz70/a_bunch_of_vn_translators_on_twitter_such_as/ I caught 1 of those tweets but missed the rest of them. Personally I'm hoping for something with gameplay, but that's just me. And yes, I just copied the post wholesale. Yes, that's the second time I've done that today. Yes, I'm a lazy, lazy man. No, I'm beyond caring. Yes, I WOULD like some cookies, thank you for offering.1 point -
Why people are so insecure about the subject of h scenes in vn?
Eai reacted to Darklord Rooke for a topic
Question: If you're trying to prove the viability of the H visual novel market, why are you including sale figures from the 'all age' editions? In fact, why are you demonstrating how STRONGLY the all age versions of Fate sell? EDIT: I would've thought you'd just disguise those figures, or gloss over them. It's what I would have done *shrugs*1 point -
Flowers: Le volume sur printemps
sherlock1524 reacted to Getsuya for a blog entry
The Blurb Flowers: Le volume sur printemps (AKA Flowers: Spring Volume) is a yuri game set in an all-girls catholic school. You play as Shirahane Suou, a shy girl who has come to the school seeking friendship. You see, she has heard that at this school a certain system exists that pairs up girls who are in the same year. With a system such as this, even an introvert like Suou can surely make at least one true friend! Or, so she hopes... The Brood Let's introduce our three main characters: Suou is an introverted bookworm who has been homeschooled most of her life. Her lack of interaction with others her age has crippled her socially, and her one experience attempting to attend a normal school was a disaster. On the plus side, she has striking good looks that earn her easy praise from all around her, and when it comes to anything nerdy, including such things as fantasy novels and horror movies, she is quite knowledgeable. She's also got the mind of a detective, but we'll get to that bizarrely out-of-place addition later on. Mayuri is a cool beauty whose laid-back attitude makes her an instant hit in the classroom. She is a bit of a tomboy, and sometimes she takes things perhaps a bit TOO easy, but it's also clear that there are times when her sunny smile is just for show... Rika is the class president, and has a very mature, lady-like personality. She is very concerned with making sure everyone obeys the school rules, but even more concerned with making sure everyone in the class gets along. She is a mediator and defuser of situations, though perhaps she is too quick to help others, and not quick enough to find help for herself... I am only covering characters here who have routes in the game, though I will say that the supporting cast is full of great characters who I hope to see more of in later games in this series. Anywho, on with the review. The Good The writing in this game is very good. The feels are for reals. As you watch Suou change and grow through her experiences, and as you see the many, many layers of each character being peeled away, revealing lifelike complexity and multi-faceted personalities, you can't help but feel that you are one of these girls, going through these things with your dear friends. The emotional scenes strike home very hard, and I found myself teary-eyed multiple times on both of the routes. The music, though sparse, is very good. Especially during the opening scenes, music is used in an almost sound-novel like manner to emphasize the scenes. One song blends into another in a kind of crescendo that really sends a thrill through you as you go through the prologue. While I wish there would have been more tracks and a few more cases where music was used to great effect like in the prologue, what is there is effective (though you will get tired of the one or two 'everyday' tracks that play almost constantly when there isn't another special song to play). The CG is... excellent. Absolutely amazing. I've seen good CG in VNs before, but I've never felt as much like I really wanted to collect each one as I have in this game. Normally in non-H games CG seems to serve very little purpose except emphasizing certain scenes, but in this game the CGs are definitely rewards worth striving for. Just... AHH! And they're all like that! The Bad This game appears to be low budget. There are a few reasons why I feel this way. First, there are maybe like 10 music tracks. It's seriously hilariously bad how often they force you to listen to the 'everyday' music. I mean yeah I realize it's the theme meant to represent your everyday life at the school but it plays for 90% of the game, I kid you not. No matter how much you like it at first you will get sick and tired of it before you pass the halfway point. Second, every character has all of two poses and maybe 2 changes of clothing (with the same poses for the changes). It's bad. Especially when the text describes a character doing something they are obviously not doing. Also, for certain characters (who I will get to in a moment) the poses given them are good for basically none of the emotions they actually want to show. Now, I realize we're probably going to get more costumes in later games and that this is meant to be the first of probably 4 games (one for each season, the 2nd one is already out), but that's still no excuse to only have 2 poses. That's just sad. But a low budget can be forgiven. What can't be forgiven is the absolutely bizarrely bad character design. I want you take a look at these two characters: When I first met these two I was convinced they were going to be the villains; bullies that spread bad rumors about me or something. They don't look like friendly, puppy-like little sister characters who act in huggable adorable ways. Except that's the role they actually play in the game. Their voices are also adorable and don't fit the images they were given at all. In fact, even in CG they look completely different from their normal sprites: See? HERE they look like cute little kids, which is what they act like. If they had expressions like these on their sprites I could probably forgive the narrow necks and angular faces, but they have all of 2 expressions they can give and neither of them are cute! I don't know what the sprite artist thought he was drawing, but he and the CG artist (I can only assume for my own sanity that they were different people) obviously got mixed signals. Also, the writer gets hung up on his own cliches way too often. This is mainly targeted at two characters, one of whom we are constantly told has a 'smile like a patch of spring sunlight' and another has a 'teasing, catty smile'. Which, I mean yeah that works for description, but we are literally told this about those two characters CONSTANTLY. There are seriously times with the latter character in which she has the cat smile multiple times in the same scene. If you take a drink every time that character is likened to a cat you will be drunk by the end of your first meeting with her in the story. It's ridiculous and a small failing on the part of the writer. And, my final complaint (well, for the Bad section... I've got one or two for the Ugly) is that one of the two endings is a horrible sequel-baiting cliffhanger. I mean I should have expected that from a game that appears to be the first in a series of possibly 4 games, but it was still a low blow. A serious punch in the gut, especially because I was so emotionally invested in the characters. The Sad I've got to say the saddest thing for me (besides the stupid cliffhanger sequel-bait ending for one of the routes) was honestly the character design fail I mentioned above. I really loved those two characters and I feel that the designers really dropped the ball on making their sprites, and now they're just going to re-use those sprites for every subsequent game in the series so it's never going to get better. If this was a novel, without visuals, I never would have pictured those two looking like they do, not in a million years. All I can do is look forward to the CG, in which they are actually drawn correctly. The Mad The mysteries in this game made me mad, but we'll get to why and how in The Ugly, because they were that bad. The Fad Gahh! Everyone's wearing the same thing all the time! Even in their pajamas everyone looks fairly similar. Happily there is at least one costume that stands out during the game: Just. Yeah. You can feel the power of the prayer. I wonder what's going on in this scene? Guess you'd better read the VN and find out! The Rad There is a scene where Suou and two other girls are up at night in the library of the school and they decide to tell ghost stories to each other. The stories are great chillers and, even though they're not meant to be terrifying or horrific, they hit just the right notes to send some shivers up your spine. There are even special CG just for that scene to add to the spookiness with images. It's a great scene and it felt like a kind of bonus, since the plot of the game itself has basically nothing to do with the paranormal. Definitely my pick for the raddest scene. The Snuggly The two girls mentioned earlier could have been this if their character designs had been handled a bit better. I still liked them in the CG, but it just wasn't enough. Sadly I must say that this game really does not have a sufficient level of cuteness, so moe fans should stay far away. The Whaaaa-gly The mysteries, again, were bizarre and stupid and horrible but again we'll get to that in a bit. The Pugly There were neither animals nor pet-like characters in this title so there's nothing to discuss. The Smugly Also, no villains. Skip! The Ugly The mysteries in this game are stupid. Bizarrely so. I thought Innocent Grey was sort of known for making psychological thriller stories, so you'd think they would know their way around writing a good mystery, but in Flowers it is quite the opposite. Firstly, I don't think this game even needed the shoehorned-in mysteries that mainly just act as barriers during the story. Failing one causes you to get a bad ending and, in fact, that's basically the only way to get a bad ending. I won't even say I didn't like them because of how difficult they were. I think if you carefully read all the text leading up to the mysteries (and by this I mean ALL the text, on both routes leading up to the mystery) you would probably have a good chance at guessing the correct answer. Even failing that, you can save and just guess and check easily enough. The problem is that the mysteries make no sense IN CONTEXT. While it's simple for you as the player to pick from the small selection of answers given to you, there are several moments when I felt like there was no possible way the characters in the game could have made the logical leaps necessary to arrive at the conclusions they do. Not only that, but the ways in which the mysteries are set up are incredibly contrived and make it clear that the mysteries were apparently added in either as an afterthought, or because Innocent Grey felt they couldn't write a story without having some element of mystery in it. Characters say or do things no one in their position would say or do, people jump to bizarre conclusions based on little to no evidence, events line up perfectly so that some obscure bit of knowledge the characters just happen to be talking about ends up being the key point to solving a mystery that happens a few days later that, for all intents and purposes, should have absolutely nothing to do with that obscure bit of knowledge. The only mystery that felt like it actually fit into the plot and was well made was also the most idiotically obvious one, with the answer being painfully clear almost before the mystery even begins. When I first heard about this game a lot of the rumors said it would have mystery elements or might have a darker side due to Innocent Grey's influence. Instead what I found is that it was an amazingly emotionally complex yuri story with the most out of place, dumb obscure-fact riddles thrust in as checkpoints that made no sense in-universe. The Verdict It's easy to set aside the stupid mysteries and the low-budget quality hiccups in light of the amazing, emotional writing. This is a great yuri story, and the start of a great yuri series. The experience isn't too long, and it will leave any player hungry for the next game. I think it may be early to give a final verdict before the whole series is available to look at as a whole, but as a beginning it definitely has me sold on wanting to know more about these characters and what's in store next for them. Avoid it if you're not into yuri or games that are severely lacking in moe, but anyone else should pick this up and enjoy this short, bitter-sweet tale.1 point -
But is it eroge? No! And that's all what I care about!1 point
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Translation help, please!
Fiddle reacted to TastefulSardine for a topic
Sounds like maybe damedame? Like no, no in a cutesy way. Really need more context1 point -
The Men of Yoshiwara: Ohgiya Review Discussion
Tay reacted to solidbatman for a topic
My research shows there are like ten otome games in existence in English But if she wants to, then perhaps.1 point -
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[PSA] Where's muh Fuwachat?
Dergonu reacted to Arcadeotic for a topic
FuwoChat's legitimately dead, discard hope Abandon god, believe in Aniki that believes on you believing on him Sieg heil \1 point -
VN translators on Twitter counting down
Kawasumi reacted to Funyarinpa for a topic
what's good about eustia inb4 maggot baits1 point -
I'd definitely love to make use of an app like this, linear walkthroughs are fine if all you want is the ending itself, but diagrams let you discover a route without fearing a wrong choice. I think a downloadable program is more practical in general but I wouldn't mind using a web app either.1 point
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This does seem like an interesting idea. I think a downloadable program would be the best. At least I would like that over a web browser based one. Question, would this then work as a database containing the walkthroughs generated by the program? So like, would it be a program for both making walkthroughs and for fans to access them? Or is the sole purpose of the program making the walkthroughs? Would this just be for translated games, or for untranslated VNs as well? And would there be any way to stop people making troll guides? Like, if they put in the wrong sequence of choices on purpose. (Some people are assholes.)1 point
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Sakura Dungeon release imminent
Fred the Barber reacted to Narcosis for a topic
...don't they feel a little bit cold?1 point -
Taisho x Alice Localisation shenanigans
XReaper reacted to Fred the Barber for a topic
Pretty sketchy stuff. That said, the internet does have a tendency to turn bungled corporate communications into conspiracy theories. I wouldn't be surprised if this all turned out to be totally legit, but just horribly bungled by one or two individuals who lack experience fronting a publicity campaign. It's certainly not always the case, but people are much more likely to simply make a mistake (and often a big one) than they are to be outright malicious. Here's to hoping this all turns out for the best and we find ourselves with a new contender in the localization game. Also, @Rooke, I'm very curious what you're watching that brought this to your attention, since Fuwa is so quiet when it comes to anything otome - I'd be delighted to find some Twitter accounts to follow to keep abreast of the news in that sphere.1 point -
Thanks for the comforting words guys, i'm now looking forward to SAO more?1 point
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VN translators on Twitter counting down
Zodai reacted to littleshogun for a topic
Interesting, and by the way thanks Rooke (I couldn't access reddit because it was blocked by my own internet provider). About the countdown, guess we'll see if it's leading to something big (ie translation announcement) or only the translators boredom curing activity (ie nothing will announced) this Saturday I think. Either way looking forward to announcement.1 point -
What Video Games Are You Playing Right Now?
Eclipsed reacted to Fred the Barber for a topic
I desperately need to get to the Trails series at some point. Like so many games, I've already bought and downloaded the first one. I really don't know how I got so little of this all done during my three months between jobs, and I really don't know how I'm going to get it all done now that I'm back to working full time. Probable solution: stop Fuwa-ing. But screw that.1 point -
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Sakura Dungeon release imminent
Fred the Barber reacted to solidbatman for a topic
We'll do it one day, but its not a priority. Also, Winged Cloud likely won't give me any more keys after Sakura Santa, not that I plan on asking, and I dont plan to spend my money on anything they do.1 point -
VN translators on Twitter counting down
Rose reacted to Fred the Barber for a topic
I saw Conjueror's "5" a couple days ago and actually responded to Gare's "3" this morning; didn't know about the others. I'm assuming it's the much-hyped "secret project". Speculation seems pointless right now, though; I'll just wait patiently for Friday.1 point -
VN translators on Twitter counting down
Vorathiel reacted to VirginSmasher for a topic
I'm pretty sure the Japanese company hired them directly and not through Mangagamer. There's also this thing that could be referring to Reading Steiner. http://ask.fm/Conjueror/answers/134625395931?utm_source=twitter&utm_medium=social&utm_campaign=answer_own#_=_ The last thing is that I remember Conjueror saying that the project could be announced around AX. There's a possibility that this is it and it's being announced early. Still, saying it will definitely be the secret project was ignorant on my part.1 point -
Aaaand byebye thread. You guys need to report this type of thing sooner EDIT: Nuking complete. Been a while since I last had to deal with a comment chain this large.1 point
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So... I can't sleep and since I was really bored I decided to write this tips about doing a translation in general (or ramblings whatever you want to call them xD ) this is aimed for those who are starting a project or want to start a new one. *I'll start by saying that If you really want to translate something just do it, don't pay attention to anyone just do it, nobody can stop you from doing it aside from yourself! (and maybe a C&D letter but that's a whole different topic that I wont address right now xD). *Before starting a project be sure that you LOVE the vn you want to translate or you are getting paid for the job in that case what you want it doesn't really matter xD , you are going to work hours with the same text, fixing errors, reading over and over the same lines so if you don't actually love the vn you are working with sooner or later you are going to give up and drop it. *This point might sound silly having the previous one but read the vn at least 2 times before starting the translation, you really need to know the plot and every little aspect of it, if you don't understand the plot or some parts of it, how a character thinks or why he/she acts the way it does etc you wont be able to do a good job, this is essential! *Internet is you friend, if you don't understand something google it, you will find the answer sooner or later, if you search in Japanese is better, most of the time someone in yahoo or some similar website already asked that question (yes I've seen japanese people asking for some really basic stuff there!) there are tons of webs where you can find examples of a word if you don't understand how it works in some specific context (weblio for example) and last you have fuwa and some great users who are always willing to help you out. I hate asking for help so I try to avoid it as much as, also the satisfaction for achieving something for yourself is much more rewarding than just asking and having the answer served for you. *Work a little bit every day, eat the whale one bait at a time. * And last but not less important, have fun while you are doing it, if it's not fun then it's not worth it! Most importantly translate for yourself! Don't translate something because someone else might like it or because is really popular (I'm looking at you moe vns), you are wasting your time, this might sound selfish but if you don't enjoy what you are doing, eventually you are going to drop it. Now this is something I asked myself a lot of times and I was sure I had the answer but I didn't... Did I improve my Japanese because of the translation aka "Do you learn Japanese by translating something"? It's hard to say, I did learn several sexual terms, if that counts for something... even some really obscure ones that I want to forget Overall I don't think so (yes Decay was right on this one) if you get stuck too often then it's probably a good idea to postpone the translation for a few months, learn more and get back to it later on. (This is what I did the first time I started translating this vn 4 or 5 months ago) And that's pretty much it I want to thank everyone that helped me throughout this project, Schwarzstorch who hacked the game, edited most of the images and helped me out with pretty much everything (he worked for more than 2 hours with a picture of a dick lol sorry dude!!) Outofthebox for helping me out with the editing (oh boy did I bother him xD) to Arcadeotic for editing the text too, XReaper for all the amazing advice, MikeY91 for being the first beta tester and Tyrosyn for testing the patch and giving such an amazing feedback, finally to all the guys who helped me in the Japanese help thread. Until next time じゃあな1 point
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~Konichiwa~
<-~[OtakuSenpai]~-> reacted to Flutterz for a topic
Welcome to the forums! Hope you enjoy your stay! Do you have a favourite VN? Have a moe:1 point -
(I'm pretty sure I had taken your 1000th or 2000th like too, not sure which one it was) (sorry I don't have dancing skeletons gifs or w/e I'm not Fiddle) (please excuse me for the shitposting)1 point