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Mistel Valentine For those who have played Vendetta, look in the spoiler box for a small gift. Anyway, Mistel is a Paladin of the Japan-worshiping Holy Country of Canterbury, which is based in the same region as Britain is today. She is an older woman with a strong sense of compassion, her duty as a warrior in service to her faith and her country, and a lot of experience with the ups and downs of life. As one of the three heroines, she shares one quality they all possess... a deep love of Ash. This path focuses on Dainsleif as an antagonist, and as a result... it is one massacre after another. That guy is even crazier than Strayed from Vendetta and is an equal in his own way to the puppet-masters on the Empire's side. As is common in games with a true path, this one reveals a few elements of the protagonist's past and what is going on behind the scenes that isn't covered in detail in the other paths. This path, like Aya's, left me crying... multiple times. Rain Persephone Rain Persephone is a mercenary working for the 'Sea of the Rising Sun' mercenary band who has a strong personal attachment to Ash, as well as a virulent hatred of Valzeride-style heroism that is pretty nostalgic for those who played Vendetta. That said, she is essentially a 'good' person at heart, and her priority is Ash's salvation, so she doesn't have that hopelessly black-hearted personality that Zephyr had... or that weird love of Vendetta's. Anyway, Rain's path focuses on Cerberus and the issues relating to him and the influence of the Underworld on what is going on. As a result, it is perhaps the most... nostalgic of the paths so far. In particular, the final battle brings back memories of great times, hahaha. The downside is that, like the others, it has a sad ending... or rather an inevitably sad ending, for the same reason as the others. Again, this path is classic Light, setting things up for a Grand/True route, and I seriously recommend that anyone who reads this game read this path after the other two heroine paths, as it reveals way too much about certain aspects of the story that kind of spoil things for the other paths. That isn't to say that the elements from those paths are included in this one, but rather, too much vital information is revealed that would probably interfere with full enjoyment of the other two. In fact, the order in which I did the paths is probably the best one, looking at things in retrospect. True Path This path shows off one of the few areas in which this team completely surpasses Masada... they can make a direct sequel that feels as strong in its own way as the original, without being entirely dependent on it for everything. For better or worse, Masada is terrible at reusing characters... as was proven with Bansenjin. This is Ashley Horizon's path, above all other things. It brings all the elements introduced in the other paths together and confronts the biggest issues and antagonists head on. It is also incredibly brutal to everyone involved, as is the habit with both of Light's chuunige teams. This path is long... longer than the heroine paths by about a third. It is also highly reminiscent of Dies Irae's Marie path in the way it comes together (to be blunt, this team always builds tributes to Dies Irae into its games, both subtle and unsubtle, so that wasn't much of a surprise). The biggest difference between the two is that Ashley is closer to Marie and the girls are closer to Ren in role and personality, hahaha... I honestly think that was meant as a subtle joke on the part of these writers, a bit of an elbow to the gut for those who expect the males to always be the endlessly combative ones. That said, these deliberate surface resemblances and subtle/not-so-subtle tributes to this team's favorite game aside, this was a fun ride. I will say that enjoying this game to the fullest requires that you have played Vendetta. Otherwise, there are huge holes in your knowledge that they aren't about to bother to fill in. While this team lacks Masada's poetic approach to everything, they do have a rhythm of their own that is hypnotic in its own way. The problem is that they sometimes let their Masada-worship get out of hand (it was worst with Zero Infinity). Anyway, this is an excellent addition to Light's lineup and my pick for one of the best direct sequels ever, lol.2 points
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I'd really like to see more reptile and harpy characters.2 points
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Non-Human Girls? XERO's Next Visual Novel Questionnaire!
Kawasumi and one other reacted to BookwormOtaku for a topic
I asked for some moefied Lovecraftian monster girls. I mean those Deep Ones from Innsmouth have to from somewhere right ?2 points -
This boss rush was pretty fun, also double Merlin is broken as fuck.2 points
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Hellscape ~ Scelus Empire, the realm of Acedia (NSFW)
Akimoto Masato reacted to Eternals-Eiliya for a topic
I'm Eiliya, the founding member of Eternals Developing, a small studio of indie developers that mainly focuses on erotic games (we do have other projects in the air as well, but I will refrain from mentioning them here). Since one of our games is fairly close to reaching the point where we can release a demo, our programmer suggested that we start trying to spread the word of our game. Fuwanovel was among the sites that he suggested, so here I am. Let me introduce the game. Hellscape - The Scelus Empire is what I like to call a patchwork game. It's intended to feature aspects from various types of games, such as the narration system of visual novels, the turn-based combat of old-school rpgs and the city building/governing of many simulation games, mixed in what I hope will be a fun and engaging experience for any player. The main focus of the game is obviously going to be the story told and when the game starts, only the visual novel narration and the rpg system will be available to the player but as the story moves on and future episodes are released, new features will be added to the previous version. Warning: From here on is the details of the game. While there will be no actual such images on display, the game is erotic in nature. If this bothers you, this read is not for you. Also, if you do not really care for what the game is about and only wishes to know what you can do to help, there are links at the bottom of the post. Story: You play as Taranoir, a demigod that once ruled over Hellscape, the mightiest empire in the Abyss. Due to the goddess that created you having been captured by enemy dieties, you have now lost your divine powers and the mighty empire is crumbling into chaos. In order to survive, you escape to the mundane world with the intention of gathering enough followers and worshippers to elevate yourself into goodhood, thus regaining the power you need to rescue your divine parent and retake your lost homeland. And what is the best way to go about doing this? Conquring the world, of course! Seeing as how walls of text are usually frowned upon by the community, I put the biggest chunk of text into a spoiler. It contains details about the various systems we plan on using, so if you are interested, please do read it. For those of you who want something that is a bit less heavy to handle, here's a video demo of the first few minutes of the game (note that only the visual novel aspect of the game is being shown): Since I do not know if I am allowed to post links to crowdfunders, I'll refrain from doing so. If you are interested in helping me out, drop me a private message and we can solve the issue in private. Thank you a lot for having taken the time to read thus far. It means a lot to us.1 point -
A Foretold Affair [Steampunk][?xG/B/X]Released!~
Mr Poltroon reacted to GBPatch for a topic
A Foretold Affair is now available through Itch.io for Windows, Mac, and Linux. We hope you'll give our little game a chance ^^ -Game Purchase Page-1 point -
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With Tales of Berseria coming out today, I pulled Zestiria out of my long backlog last week and began playing it. I've been playing the Tales series since Tales of Destiny came out for the PSX in the nineties, and I've played most of the mainline series, though I regretted it in some cases. To be blunt, Tales of Vesperia is still the last truly great Tales game, even after playing this one. However, my conclusions will probably differ somewhat from the reviews out there on the net, which were mostly hype complaints and comments about other issues that have nothing to do with the actual game in question. First, I'm going to address the Alisha issue, since it was the one that pissed off the Western fans (the Japanese fans apparently didn't feel 'cheated' like some of us did, lol). The second issue that tended to drive some Western fans nuts was the use of a pure-hearted hero protagonist. To be blunt, I thought this ignored the struggles of the characters in the story, as well as the honest way Sorey faces the dirty realities of the world he lives in. While Sorey's personality is generally straightforward and pure-hearted, that doesn't mean that he lacks complexity... he doesn't. In fact, the struggles with the pitfalls of a pure-heart in a world that seeks to destroy or corrupt such individuals are pretty much the central issue of the story toward the end. I was impressed at the twist the Tales team put on this over-used character type. Last of all, I'm going to address the setting, which is probably the most impressive part of the story-related issues. Rather, I'm going to talk about how... Japanese this setting is. Most jrpgs, for better or worse, pick a mostly Western underpinning to their settings... and visually, this game seems the same. However, that visual aspect is mostly just a facade, if you know what you are looking for. As an example, the 'Lords of the Land' system is a fairly straightforward reproduction of the Japanese concept of the 'tochigami', or a kami whose duty is to watch over and provide blessings to a particular area in Shintoism. The Seraphs and Hellions are also obviously based off of Shinto concepts, as well as the idea of 'malevolence' (a more correct translation would be corruption, filth, or taint, but this is Namdai's localization team we are talking about...lol). Even the way Sorey has the seraph members of the team reside in his body resembles the 'kamioroshi' concept in Shinto. Overall, the setting was a rather fascinating utilization of Japan's unique embedded culture, from my point of view... which is probably why it didn't translate that well to most Western audiences, lol. Now, for an obligatory gameplay comment... this is perhaps the easiest system of any Tales game after they went three-dimensional with Abyss to master. The battle mechanics of the Tales series have, since Abyss, been somewhat unfriendly to the less dexterous fans of the series. While they could be played and enjoyed to an extent even by the more fat-fingered fans, the fact was that such fans ended up grinding to much higher levels just to be able to handle things in the last few entries in the series. In that sense, this game was a victory of design. Now to the downside... the way levels make so little difference. I'm not kidding. Levels in this game make little to no difference due to the micro-level stat increases and their relatively limited effects on the battlefield. If you want a shortcut to victory in this game, equipment fusion is the god at whose feet you should be worshiping, as putting together the right set of equipment skills and enhancing your equipment to a certain level is far more important to victory than simply gaining levels. Unfortunately, since skills on equipment and equipment drops and appearances in shops are a matter of random virtual dice-rolls, this process was needlessly cumbersome and time-consuming, though it does mean that you can theoretically strengthen the first tier of weapons to a ridiculous level of power given enough time and effort. The gameplay, which was praised far more than the story, is in some ways the game's greatest weakness... at least from my point of view. To a customization geek, it is heaven, but I went into the game wanting a straight jrpg experience, so it was tedious for me. EDIT/UPDATE: I forgot to add a section on the Alisha's story dlc, mostly because i didn't think about it at the time. My opinions on the way this game ended are at least partly based on the existence of this DLC. My reason is that this story, while it sucks as a sop to people who thought Alisha was supposed to be the main heroine of the game, is great for tying off loose ends, of which there were many because of the 'classic' way they chose to close out the epilogue (lots of pictures, very little dialogue). A few extra comments on the story: Considering the amount of salt puked out by reviewers and western players, I was thinking this game would be a worse abomination than Abyss, and I was prepared to lose interest and drop it halfway through. However, for a JRPG with a pure-pure protagonist, there were almost no true head-desk moments outside of the comedic skits. That is a huge plus, since the Japanese tendency to have parties full of dreamy idealists (even the ones who seem cynical) is perhaps the worst habit of the industry. Sorey is indeed, by most standards, naive, but he is quite capable of accepting and comprehending other people's viewpoints while creating his own opinions, which is perhaps the one point on which he surpasses most protagonists of his type. Perhaps the most interesting way they approached the role of the Shepherd was in how they present his proper role as one only involved in purifying Hellions and malevolence, avoiding excessive interference in everyday human affairs. This means, unlike most protagonists of the type, he has to turn his back on people at times simply because it is not his duty to intervene. To the inexperienced, this might seem like a minor touch, but it is one I marked as a welcome departure from the surrealist hero-has-to-save-everyone ideas most JRPGs seem to get infected with.1 point
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I have seen plenty of great BGM here so I won't copy them again. This one so nostalgic and sad.1 point
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I draw your waifu/husbando
Nashetania reacted to Justyna-sensei for a topic
Awesome! I'm glad I could draw her for you1 point -
Non-Human Girls? XERO's Next Visual Novel Questionnaire!
Narcosis reacted to WinterfuryZX for a topic
Make a fennec-girl, with very big ears and a little foxtail. This is the real animal (Vulpes Zerda):1 point -
Post pics you like (Powered by Jun Inoue™)
Polycentric reacted to havoc for a topic
http://i.imgur.com/HtBGwAK.mp41 point -
Stella Glow - 3DS - get it while it lasts!
bigfatround0 reacted to Okarin for a topic
I don't know, supposedly every character has an ending sequence, and you have to unlock them. There's a gimmick: if you do certain things you achieve max influence with all characters. It's not exactly Harvest Moon/Rune Factory material, here the story has a major focus.1 point -
What are you reading? Untranslated edition
Vorathiel reacted to MiyazawaLulu for a topic
Forgot to say it but I finished New Danganronpa V3 a few days ago. Man, I cannot wait to see the reactions when the game gets released in English... the ending has completely split the Japanese fandom into two factions (and one of them is giving 1-star reviews at Amazon...).1 point -
Non-Human Girls? XERO's Next Visual Novel Questionnaire!
sanahtlig reacted to Nandemonai for a topic
Are you forgetting Suu? And Mero? And - you know what, just buy the license to Monster Musume. As for the survey, I figured I'll just dump mine here: 1. What kind of non-human girls do you want to see in XERO's next Visual Novel? The less commonly-used ones are best. Look at Monster Musume; do more exotic ones like that. (Both in terms of species and how they act.) 2. What kind of non-human girls do you think are the MOST POPULAR? Catgirls. Exhibit A: Nekopara. 3. What is your LEAST FAVORITE kind of non-human girl? Ones that look or act too much like normal humans wearing a funny costume. Especially those whose entire character is cribbed from the cliche lists.1 point -
A romance slice of life with REALLY likeable cast and "HD" art?
Nuka reacted to littleshogun for a topic
No, it's just that two of Ariurotl most hated heroines were from Hoshimemo. As for Hoshimemo was had likeable character or not, it's up to you to find it if I may say here.1 point -
Tales of Berseria
Darklord Rooke reacted to Clephas for a topic
@Darklord Rooke For your information, the game's visuals are extremely smooth, even when the camera swivels. However, keep in mind that I'm playing on PS4 Pro on a UHD TV... so my experience probably isn't going to be equivalent to the average one.1 point -
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Xbox 360 disk ring
sanahtlig reacted to Akimoto Masato for a topic
Well, I have traveled to the next towns game stop and told them about my situation and they offered to replace it for free, I walked out of there with $40 USD worth of shit, because they had a ton of legend of Zelda merchandise and Sword Art Online:hollow realization so yea I'm packed down1 point -
A romance slice of life with REALLY likeable cast and "HD" art?
Nuka reacted to littleshogun for a topic
Let's see, how about Yoake and Shuffle there? And if you want more slice of life then I think first Da Capo would be good for starting the franchise. Hope it'll be help.1 point -
Koiken Otome Princess Evangile KARAKARA Koisuru Natsu no Last Resort I could give out more but I think those will suffice for now, hope I was able to help you out good luck.1 point
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A romance slice of life with REALLY likeable cast and "HD" art?
Nuka reacted to Akimoto Masato for a topic
I would need an example of the art type you are looking for so I can dwell in the depths of my collection and find a match1 point -
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Koiken Otome fits the criteria well in my opinion. The art is very nice, the cast is pretty great and it's lighthearted.1 point
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Hoshizora no Memoria. Don't know if you've read that, but it's long, has strong cast, it's ambitious, and the art... depends from person to person, I liked it a lot, don't know about you.1 point
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A romance slice of life with REALLY likeable cast and "HD" art?
Nuka reacted to Fred the Barber for a topic
Kindred Spirits Karakara (on the short side, but not too short, IMO) Maybe Koihime Musou? It's neither slice-of-life nor HD by any definition, but it's got likeable heroines all day long and lovely art, especially given its age.1 point -
Japanese Help Thread
The Dub Lover reacted to ittaku for a topic
Runtime error. Please don't run two instances at the same time.1 point -
What are you reading? Untranslated edition
Jartse reacted to ChaosRaven for a topic
So, after several months of reading (with interruptions), I finally managed to finish Mirai Nostalgia. Honestly, I'm not really sure how long it really was, but even if I just played the two main routes from Anna and Iori, it felt like an eternity. I have somewhat mixed feelings about it. Partly because I had different expectations about it. Synopsis and tags in VNDB about the story actually looked a lot more interesting than it tuned out to be. When I started to read it I therefore thought it would be more of a mystery VN, but it turned out to be an almost 100% pure slice of life VN with little to nothing happening and just some slight nakige elements at the end instead. Slice of life is usually intended more for relaxed reading and chilling out, but since reading Japanese is still a quite exhausting process for me, I need at least a bit more action to feel rewarded for my efforts. Especially since I'm not the biggest fan of slice of life VN's anyway. And this was pretty much like reading Princess Evangile in Japanese. And what made it even worse is that I was also reading Yoakena in English at the same time which was even more slice of life. As a consequence I had to tone down my reading to smaller doses to avoid going crazy. Anyway, just taken as it is, it's probably a decent slice of life VN with some likable heroines and good visuals. However, there are some noticable flaws that keep it from being more than that. And that's first and foremeost the protagonist. He's so passive and submissive that he's easily hetare 3.0. Granted, that's not exactly an uncommon problem for Japanese VN's, but it was worse than usual here. Especially, since certain heroines being madly in love with the protagonist was a central element of the story. And having a protagonist about as useful as a doorpost doesn't make that particular convincing. It also completely ruined the romance scenes since there was almost no chemistry between the protagonist and the heroines. The VN was also painfully boring at times, although that's probably a common problem of slice of life VN's. The nakige elements towards the end were also just very light. That's not to say I would have wanted lots of heavy drama, but here it just turned to whiny slice of life for a short time and then back to plain comedy slice of life for hours. Overall, I would have just liked to see a normal and serious conversation between mature persons for a change, instead of almost non-stop trivial cutesy and comedy chit chat. On the other hand, some of the moe and comedy wasn't so bad, it was just a too heavy dose for me. Heroine ratings: Anna > Haru > Iori > Uta > Kanata > Shizuku >> Nono > Hinano (The latter two felt strangely out of place. I think the VN would have been better without them.) Overall rating: 6.0 / 10 (I would have probably rated it a bit higher if I would have read it in English though, so I'm partly to blame.) Also played Mama-Haha inbetween since it reminded me of Tsumamigui 3 and JD Onsen to get my head free a bit. The former was better than expected while the latter was kinda plain even if the animated scenes were a nice change of pace. Still busy with Unionism Quartet A3 which is kind of okay for fan service when taken in smaller doses just one route after another with small breaks inbetween. Anyway, currently I really feel burned out from slice of life so I'll keep a distance from such VN's for a while. Which also means I'll delay Da Capo 3 a bit since I don't want to ruin my experience by not being in the mood for it. I think I'm therefore going to read Ikusa Megami Verita next in Japanese. That should be more what I need now.1 point -
Majikoi A Translation Project Discussion
Bandit E reacted to Baseball3b for a topic
Oof, that Momoyo and Miyako poster is glorious1 point -
Favorite BGM/soundtrack of a Visual Novel
Erogamer reacted to littleshogun for a topic
Since there's recent release for 11eyes complete translation patch, how about if I post one of soundtrack from the game here. Not the opening though, but rather insert song. Here's Byoukaku no Tsurugi.1 point -
Crescendo Licensed by JAST USA Summary Graduation is approaching, and Ryou looks back upon all the memories forged during those formative years. The people around him who helped him grow, the love and the losses, the emotion involved. The death of his parents, joining the literary club, watching the choices of others with confusion; it all revolves through his mind as he tries to decide where his future is going. The girls who grew up with him, all of them special in their own way, all dear to his heart even if he didn't know it. It seemed as if they'd be together forever. [From G-Collections] Ending Guideline / Suggested Route Order There are 6 characters in this VN: Kaho Nagira Kyoko Ashihara Yuka Otowa Ayame Sasaki Kaori Shito Miyu Route Guideline Kaho Nagira Good End Bad End Kyouko Ashihara Good End Bad End Yuka Otowa Good End Bad End Ayame Sasaki Good End Bad End Kaori Shitou Good End Bad End Miyu Good End Bad End Attribution This walkthrough is based on info attained on Gamefaqs.com with some adjustments made by me. Corrections help from Maefdomn.1 point