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  1. The main thing is that the script is 100% done. Unfortunately, some real world things have taken some time away from the project, but progress on the user interface is still ongoing. There were some additional unforeseen issues with it that made it more complex and time consuming than we would have originally hoped. A lot of the coding and rendering in this game was kind of unusual, in addition to some issues with running the game on modern systems (specifically the most recent version of Windows 11). Hopefully, we can get this all done and release the full patch in May.
    6 points
  2. Hi, I'm not sure if it will work on what you're trying to work on, but I found a tool for "DDsystem" which is apparently the same family of engines through my deep and enduring connections (I searched the eroge translations discord). You can download it here https://mega.nz/file/PssyWQjR#mP8MY91fGXl-DHv6NfvIUtDjfFTTndIQJPrp24Dr9aM
    2 points
  3. Somebody in Japan remastered the OP in 4K, just in time for the game's 20th anniversary:
    2 points
  4. Its name used to be Mware, so that's why you didn't find many information with the name "Diesel". More compatible with modern system and it supports utf8 encoding. Anyways, here's the tool supports unpacking/packing every game uses Mware. How to use: Unpacking: Drag & drop npk file to Npk3tool and choose the game's index to unpack. Packing: Remain "[Unpack_name].npk~" folder, then drag & drop it to Npk3tool and choose game's index to pack.
    2 points
  5. Just a quick update since I haven't done one in a month. The QC of the script is currently at 63% with Kaori's and Airi's routes already complete, and Nagisa's route nearly done, too. The QC should be done by the very end of March, so we're currently aiming to release the full patch sometime in early April. There's still a lot of testing that needs to be done, but it shouldn't be too long now.
    2 points
  6. Sorry if this was already asked, but can you give us your impressions about this game? What do you like and dislike about it? Why did you pick this one as a project?
    1 point
  7. Great questions. Just filled it out
    1 point
  8. Visual novels are fun. Trying to predict the future is also fun. Therefore, I've been trying to build up a community of people trying to predict the future specifically on the topic of visual novels! More specifically, there's a site, Manifold, whose core thing is crowdsourced predictions: everyone who joins gets a bunch of play-money (to be clear: fake internet money, not real currency); they can bet it on predictions regarding what might happen in the future; those bets get aggregated into estimates of how likely the bet-upon future events are, based on what odds people are willing to bet at; and then, once the future events come around and the true answers become clear, people who were better at predicting future events' likelihood tend to get more returns on their bets, gaining more play-money and making their way up the site leaderboards. It's fun! So I've been creating a bunch of questions-open-for-people-to-bet-on related to visual novels there! Examples include: Will Ciconia: When They Cry Phase 2 be released by the end of 2025? How soon after the release of Fate/stay night Remastered will there be a working fan-patch to re-add the sex scenes? What route order will be enforced in Tsukihime -The other side of red garden-? ...et cetera. (There are a bunch more, ~all listed on the site's Visual Novels topic page.) Currently, Manifold doesn't seem to have very much visual novel fan-community-presence. Not many people there are asking visual-novel-related questions, and not many people are betting on the ones that are asked. But it seems to me that there's lots of potential for more! There are lots more VNs about which interesting questions can be asked than just the ones I personally take enough interest in to open questions about on the site; there are lots more VN-fans who might have good predictive insights on the questions already open; et cetera. So I figure it's worth pointing people at the site from here, as an attempted step towards building a relatively-more-robust VN-fan-community there.
    1 point
  9. Umm... just to be clear, it was apparent that some of the questions were not really a good fit, since there is no gameplay in a straight visual novel except clicking and making choices... Also, I think most people who have played an AI-generated VN will say they produce nothing but trash *winces at the bad memories* Asking about non-universal (or at least uncommon) features as part of a survey about the importance of certain features will probably only confuse any results you receive...
    1 point
  10. I tried answering until I realize I am unable to answer some question, either because I am not sure about the meaning of the question either because I am not familiar with the wording, either because I am unsure about the nuance with the question previously asked, I think you should either give a small description or a few examples to help people when such questions arise
    1 point
  11. Done. I completed the survey, I hope it'll be of help to you
    1 point
  12. littleshogun

    Himmel

    Most likely already deleted, and considering the OP changed the title it mean the project is already dead. Well, it's not like it matter nowadays anyway seeing it's been more than two years since the OP delete the opening post, and more importantly there's a new ongoing Sukiuso translation project with it just recently came out of hiatus and currently they're doing the editing work. So yeah, at this rate it would be better to just wait for the full translation patch instead of searching for the prologue patch.
    1 point
  13. Skullboyy

    Hi to all

    Hi! Since I've been reading VNs for some time now I figured that it would be nice to finally join y'all. My first VN would be Katawa Shoujo.
    1 point
  14. Well, let me correct myself a little. I don't have technical expertise in this field. I have some coding (really beginner level) skills and can manage some issues... not complicated ones thou. But this translation going rather smoothly, maybe I just got lucky with my primary language (I'll explain further) and existing tools. First of all, I just asked DeepSeek about what I need to translate this particular game and what resources I can read. It correctly identified QLIE, and gave me possible tools to work with game files. Also, linked me this article, on russian (my primary language) about QLIE, that helped. It explained a little about tools for working with the engine and some innerwokings of it. A couple days of trying things, reading forums, github issues and asking DeepSeek what to do, I managed to extract, change and pack scenario text back into the game. Tool for packing is arc_conv by w8m, which has decent documentation, but again, on russian. So, game files shenanigans are over and I could proceed with translation. I have a friend who translating korean web novels on russian using Gemini. He gave me his promt and I modified it for jap-eng translation of visual novel. Then goes a couple of days of trying to befriend Gemini and script files, to get results needed minimal editing, by this point promt became 1,5 times larger. Then I added some setting and characters descriptions into the promt, because translation was inconsistent without it. It still has some junk, but not as much. Promt was corrected throughout work process and I still think it's incomplete, tbh. I didn't use any API, because aistudio can work with a lot (~1m) of tokens in it's web interface. So it was just tedious process of copying file content to a txt changing ShiftJIS Encoding into UTF8, because LLM don't understand ShiftJIS, and copying the result back. It was 280 files, the work took me about a week. After that I'm just reading and correcting minor neuro junk, like untraslated parts, names or corrupted script (not common ocurance, but it happens). I think this process could be a lot easier for someone who knows what they're doing, but I'm still pleased with the result. I hope I satisfied your interest, if you have any more questions - ask, I will be happy to answer. I get what you're saying, but result are surprisingly decent, in my opinion. Much more readable and consistent than sugoivisualnovel translation for example. Gemini can get context of the whole scene and can use characters descriptions from promt. Also if there is some questionable moment, again, you can correct it in promt. Another lucky moment for me, Google released latest version of Gemini just a couple days before I started translating, I believe it had positive impact on the result. Anyway, It will be really cool for someone give it a read and share their thoughts about this translation.
    1 point
  15. eivallavie

    Help me, please

    I want to convert from png to Majiro's rct format.
    1 point
  16. Extroverts and introverts, a different perspective on character archetypes!
    1 point
  17. Hi, everyone! Before I get started on the details, I need to make the following announcement: This update will possibly corrupt your existing saved games and reading progress, caused by my updating the Ren'Py engine I use for making Penlight to the latest version. If this happens to you, you can mitigate the inconvenience this causes by selecting Preferences from the main menu and turning on "Unseen Text" and "Transitions" under the Skip submenu. That'll save you from having to click through every line of text again until you get to the parts you want to read. So yeah, sorry if that causes trouble for anyone. Anyway, on to the update... This one adds a bunch of new scenes for the ongoing villainous storyline, which I'm calling "Copycat" going forward. This brings the story up to pretty much the end of the sixth day, and includes new sprite art, music and a CG made especially for the new content. I'm excited to see what you all make of it~ Like always you can find this month's release in PC, Linux, Mac and Android versions on my SubscribeStar, Patreon or itch.io pages. I've also linked the most recent flowchart guide on the latest public news post on SubscribeStar. I hope to continue this momentum into next month as we barrel on towards the conclusion of the Copycat story, with at least two more new CGs along the way. Please look forward to it ^^ What's New REN'PY: Updated the game engine to Ren'Py 7.8.6 which will possibly cause issues with saved game dataWRITING: Concluding scenes for day 5 and most of day 6 written for the ongoing Copycat storylineART: Added one new CG for the Copycat storylineART: Added two new outfits and two new expressions for Akiko's sprite for the Copycat storylineMUSIC & SFX: One new BGM and one new sound added for the Copycat storylineWord count is now around 452,500LOCALIZATION: Various edits and corrections to the existing Spanish scriptSome typo and grammar corrections
    1 point
  18. I think I won't finish Kimi ni Steady While I love character design of some heroines, I liked the one route I finished, and I'd like to see some of the other heroines' routes - the dating sim gameplay is sooo tedious. What's worse, there's no clear walkthrough, conditions to trigger routes can be tricky, and the only guide that's available online for this game seems to have mistakes (or the game is partially random)... So I'm on the verge of dropping it.
    1 point
  19. LostPomegranate

    Hey there!

    I've spent quite a lot on VN's, somewhere in the range of 10k USD in the past two years, almost entirely on the games themselves, some of which I have bought physical versions of, but nearly no merchandise. The good news for you being in Brazil at least is that Steam and JAST at least - I'm unsure about Denpasoft and MangaGamer - have regional pricing, so the pricing will be more appropriate for you. The bad news is that anything you want that is only available in Japan is going to feel a lot more expensive to you, so stuff like fan translations and reading in Japanese is going to be rough. Also, not everyone is going to vibe with everything that is out for visual novels, and that's fine. I'd recommend going on vndb.org, creating an account, and looking up some stuff by tags to see what else you may like. You can even sort down by only those available in English for instance. There's 10 mainline Rance games for instance (10 is still being worked on), so there's quite a lot just in that series. We also have a recommendations forum if you wanted to ask for recommendations once you get a better feel for it, cause right now the recommendations based off just Rance and Katawa Shoujo would be immense. Anyway, thanks for joining the community, and don't hesitate to ask if you have any questions or anything, I hope you enjoy your stay.
    1 point
  20. Thank you so much. I'll make sure to do it!
    1 point
  21. dont give up
    1 point
  22. Hatsusaku is Yuu Niijima's masterpiece. In the West we have fragmentary knowledge of his work, but Hatsusaku is way better and focused, and hits harder than the likes of Majo Koi Nikki ("The witch's diary"). Yuu has notably written for Key, but his input was reduced to like one route a game. In Hatsusaku, he has the chance to shine. Hatsusaku shines for the melancholic, nostalgic winter ambience (play it and you'll see), but it's festooned everywhere with comedy (sometimes, even often, of sexual nature). If I have to mention a poor spot, it's the heroines. They're not that attractive, and instead serve to move the plot forward in a satisfying way. With everything you piece together during the 30-something hour gameplay, you get a full picture of the city of Uchida-Kawabe and its atmosphere. I don't know why, but winter VNs have the potential to be the most touching, I don't know what the season has but it's very emotional. In the end, spring comes for everyone. Or that's what I like to think.
    1 point
  23. Yeah, unfortunately. But I chose your solution to resolve it, and it worked! Almost all scripts can be extracted now. Thank you, mate!
    1 point
  24. Have you tried Garbro? The latest version added support for that title.
    1 point
  25. I'm not here to disappoint you, but the steam version of Saya no Uta is made with the 'Diesel Engine' which is a really weird engine. I've tried messing with it before as well but the files just can't be extracted by normal means, you need reverse engineering in order to: extract, repack, or do anything to those files. I still don't know why they changed the engine from N2system to Diesel. But you can still try to translate the original one (yes it does not support win10 but I think you can find a solution for that) It's been a while since I tried to edit those files though. Maybe they made a tool for this. And sorry for not being very helpful.
    1 point
  26. Have you tried scn editir GUI? It's a great tool for editing raw .scn files imo. Here: https://github.com/hiroshiyuri/scn-editor-gui/releases/tag/v1.0.0
    1 point
  27. In today's episode we discuss the fundamental building block of VNs - sprites! Enjoy.
    1 point
  28. Revived the thread a bit again because we have two Alicesoft games released in 2025, with Ixseal was released a month ago and currently Rance 03 is now available in English (Both are obviously released by Mangagamer). Oh yes, a fan released Galzoo Island patch last year, so you can now play the game that Aroduc dropped in English. We also have both Daiakuji fan translation project and Yoru ga Kuru Remake announcement, although there's no release date for both with only the latter has the estimation release in this year.
    1 point
  29. - Pact with a Witch New version: 0.21.06 Download and Changelog: https://www.patreon.com/posts/125228765
    1 point
  30. Finally at long-last, the script is now fully edited! Thank you to everyone who has been looking forward to seeing this patch get completed, which looks to be very close on the horizon now. For the time being, editing of the game's UI, in-game images and video editing led by nReus is still ongoing, but will hopefully be concluded soon (as in, before the end of February). Then the QC process will start where I play through the whole game and test the patch for bugs, along with any fixes to the script I may have missed during the editing process (which usually amounts to 2-3% of the script getting altered, if the last two projects are any indication). And as coincidence would have it, the game is currently 50% off on DMM until March 10, so please consider buying the game if you can and haven't already. The patch will still work with whatever version you have available though, only the encryption for the patch will be different (which will be as easy as copy/pasting the correct files in the patch, which will be specified on release). So I'll be back on the next update.
    1 point
  31. I don't know what do you mean exactly by "dark", but there is a VN in my mind might match. You can take a look at: Suteki na Kanojo no Tsukurikata: https://vndb.org/v29404 It's not the best VN if we look at the overall rating, but It is quite interesting. If you're looking for a "sickening dark psychological" story and atmosphere, then give it a shot. Don't raise your expectations though.
    1 point
  32. I'm now done with editing the first Yui arc at 89% complete with the whole script, and less than 4,000 lines left to check in the final arc, which shouldn't take that long hopefully. Finishing up the editing of the images will then be the next priority so a beta patch can be compiled and tested.
    1 point
  33. I won't lie. Burn out is a very really thing, and I believe is the main reason why most VN fan translation patches never see the light of day. But that's something that should almost entirely encompass the translation itself, since (from having already worked on two previous projects) that's the most tedious process, especially if the script is very long. But since I edit my own translations, I am constantly editing as I translate, which makes that process take even longer, in addition to what I'm doing now which is editing the entire script for consistency, typo/grammar fixes, checking translation accuracy, etc. I've been doing stuff like this for a long, long time (even before Studio Frisay was a thing), so I would say I'm used to it, but that doesn't make it any less of a thing I have to put a lot of dedication into. I do it as a hobby, but I still want to put out the best product possible. Sometimes, time off from a project is necessary to finally complete it. And I can say this, once the translation was completed last year, there was no way I wasn't going to see this patch to completion eventually. On a lighter note, everything surrounding Trumple seems to be cursed in general, seeing as how the studio only produced this one game almost 15 years ago. But I'm glad that the game still lives on currently, and will pretty soon live on in English, too.
    1 point
  34. Good day, friends! I'm Zik, the head of the newly founded studio MothLight Games, and I'd love to introduce you to our debut visual novel, Quiet Classroom. It tells the story of Haruto Saito, a former Japanese soldier who fought in World War III and now finds himself as a teacher to four orphaned teenagers, each carrying the weight of a difficult past. Let me tell you more about our game, starting with the synopsis! Synopsis: Quiet Classroom is a story about the lives of four orphaned teenagers with troubled pasts, enrolled in a new experimental rehabilitation program called the "Quiet Classroom." You take on the role of Haruto Saito, a former Japanese soldier and veteran of the Third World War, who suffered a serious injury during the conflict. After returning home, Haruto struggles to adapt to civilian life and faces the threat of being sent to a veterans' care facility for compulsory treatment. However, everything changes when a mysterious stranger offers him an alternative: instead of the care facility, he can become a mentor in the "Quiet Classroom." Whether Haruto can help himself and the four teenagers confront their inner demons is entirely up to you. The Students: Yuto Nakajima — A typical delinquent and former gang member. I've met plenty of guys like him before. But is he really as simple as he seems? How do you get through to him? Maybe just knock some sense into him? Rin Miyamoto — A quiet and cautious girl who’s endured many sorrowful events. She seems to look at me with disdain... I fear her more than anyone else because I can’t figure out what’s on her mind. Kenta Suzuki — A friendly and pleasant guy. He welcomed me more warmly than anyone else, and honestly, I was surprised, given the circumstances. But is there something off about him too? Emiko Yamashita — A shy and sweet girl. I barely heard her say more than a few words all day. But if the laws of storytelling hold true, she’s probably hiding a knife somewhere. Features: High-quality voice acting in Russian From one of the well-known anime dubbing studios in Russia. Deep and Emotional Story Explore the complex lives of four teenagers and their mentor, delving into themes of trauma, recovery, and self-discovery. Anime-Style with a Dark Atmosphere Detailed graphics that highlight the drama and emotional depth of the story. Unique Narrative Approach A story that breaks away from traditional visual novel conventions, feeling more like an anime where you shape the fate of each student—and your own. Choices that Impact the Story Your decisions shape the narrative and lead to: 3 main endings 3 unique endings for each student 4 mini-endings for the protagonist and 1 secret ending waiting to be uncovered Trailer: The game is currently in development! Add it to your Steam wishlist so you don't miss the upcoming demo release. For more details on the development process, visit our website—you’ll find exclusive insights and get to know the game better! We would love to share our work with you and hear your thoughts on the game! Note: AI was only used in a few scenes of the trailer (to animate already hand-drawn artwork), in background creation for the game (as part of a collaboration between artists and AI), and for generating references. All sprites, CG illustrations, and everything else were created by multiple artists currently working on the game. Full details are regularly shared in our development reports on our website and social media.
    1 point
  35. And now with the editing of Nagisa's arc complete, the script is about 66% of the way done with about 12K lines left to go. Not much else to say other than I appreciate the comments and encouragement to finish this project. It's already been a year since this project began and I'm looking forward to sharing it with others.
    1 point
  36. Yui 2 is the true ending and directly continues from Yui 1 storywise. Since it also focuses on Yui, I just called it Yui 2 for simplicity. No poll, only because (if there is going to be a next project) it would have to be something I would already be interested in working on, considering how much time and effort goes into producing these patches. You're still free to make suggestions if you want, since there could be some game out there I'm not aware of that I could deem worthwhile to do a patch for at some point. For now, I'm just trying to focus on getting this patch out.
    1 point
  37. First of all, sorry for the lack of updates since October. I had to pause the project for a bit, but it is still very much alive and I have been making steady progress on it recently, even finishing the editing for Airi's arc and I'm about a third of the way through Nagisa's arc currently, with 51% of the script edited. I will be aiming to complete the editing process before the end of next month, and then the QC process will begin. So at this point in time, I believe a release of the full patch by sometime in March is very doable and is a goal I plan on achieving, especially considering the extended break over the last few months. I'll be aiming to make some more frequent updates as I complete the editing for each arc in the coming weeks.
    1 point
  38. Since my last post I finished out the 9-nine series, read Yosuga no Sora and Haruka na Sora, Future Radio, Maid for Loving You, I Wanna Fuck My Mom's Best Friend, Kakenuke Seishun Sparkinig, GINKA, Chrono Clock, Destiny Star Girlfriend 1-3, LAMUNATION! and Marshmallow All the Way Home. Honestly I'd recommend every title here to the right audience. Chrono Clock is probably the weakest title for its intended audience though. Currently reading the Clockwork Leyline trilogy.
    1 point
  39. Well if you want the link to Fuwanovel VNTS then yeah it's been stopping the updates for a while. Anyway if you want alternative, then you can always come into my blog (Pretty Cure on Fuwanovel, and yeah I initially intend the blog to post Precure-related posts) with I reviewing VNTS weekly, and if you prefer list then I also work on that kind of VNTS in another site (I'll give the link in the PM). Of course if you prefer the original, then you can always view it on 4chan where the anon do good job to post it weekly.
    1 point
  40. Well, if you're looking for some VN with some depressing contents, then perhaps you can try Fata Morgana if you still didn't play it yet. Other than that, perhaps you can try Tsui no Sora Remake, Dead End Aegis, or Gore Screaming Show, although note that those three VNs have disturbing contents if that's bother you. I don't know if you're already play those or not, but regardless I hope my recommendations will be helpful to you.
    1 point
  41. No, it isn't dead yet I will finish it someday, although have to admit - currently it's stalled.
    1 point
  42. LostPomegranate

    VN on laptop

    Almost all new laptops will run VN's and movies without an issue - but I'd recommend Windows / Microsoft as you'll run into compatibility issues with VN's and Mac's / Apple's. Usually the only issues with movies is having the right program / codecs, but that's solved by software. Regarding VN's, the best way to be completely sure would be to print off recommended specs of a few and take it to the store with you and ask the employee, or you could ask on reddit or discord with some more details like your budget, what screen size you'd prefer, etc. If it helps I think the general type of laptop you're looking for is known as a "Multimedia laptop". You could even get away with a true budget laptop if you don't plan on using it for more than 2-3 years and don't mind it being a bit slower / less multitasking ability.
    1 point
  43. For your specific question and a generic answer : saving when the choices pop up and then going back to choose other options would be the way to go most of the time for many VNs. As it can get convoluted with some VNs, try to structure your choices well and give them a short evocative name/label if the game allows it. As you said, it wouldn't be surprising to end up with a lot of saves, especially with Clannad, that's probably why most VNs allow dozens of numbered saves. Now my true and longer answer for Clannad : I've always thought Clannad stands out even from a lot of other VNs of the same era by the sheer number of choices and how much convoluted the choices you have to make to attain certain ends are, added to the high number of ends, especially if you count all the minor ends (others than main heroins, and you should definitely count them for Clannad). As such, here is my advice for Clannad (but honestly it applies to most titles even if there is less choices) : - either use a walkthrough from the start and thus save when the walkthrough asks you to save and whenever you feel like. Most people wouldn't have their fun spoiled just by using a walkthrough for a romance/slice of life VN anyway. - or play it by saving whenever and choosing whatever you feel like choosing for the first 1, 2, 3 or whatever runs/ends you feel like, and then follow a walkthrough. This way intends to let you taste the VN as it was intended (including not being happy about not ending on the desired route for example) coupled with the benefits of not pushing it too far by ending up using a walkthrough. I know that way would be the better way for me with Clannad, but Clannad is especially long and that could make its reading even longer. One last point though for Clannad : whatever you choose to do, I suggest you keep Nagissa's route for last, whether you like her or not, as her route continues in Clannad part2 in the main VN.
    1 point
  44. When you search for a JP VN walkthrough, you'd better begin by https://seiya-saiga.com/ , as theirs are mostly the better and are accompanied by advices, full saves, basic infos etc. Here's the page for H2O~FOOTPRINTS IN THE SAND~ : https://seiya-saiga.com/game/makura-soft/h2o.html
    1 point
  45. https://2dfan.org/topics/3749 There's really nothing that requires a guide there, but here
    1 point
  46. If you paid attention to twitter lately, you might have seen that we announced a group called Fleeting Heartbeat Studios! We can proudly announce that those are our new partners, too! These are the folks behind the modern Katawa Shoujo Re-Engineered, which you might call a remaster of the old classic Katawa Shoujo. This group had the goal to recreate Katawa Shoujo with Renpy8.0 codebase, Accessibility Features, upscaled graphics and other things that the modern game engines would offer, so they made it reality! If you want to hang out with the folks behind this remastered version, you can check out their website and their discord server! They inexhaustively work that Katawa Shoujo can be both accessed and enjoyed by everyone in its new form. We also held an interview with their chief, Local Man. Links: Website Discord: Join here
    1 point
  47. MerzZly

    Help with .bin files

    Tool based on @Tester algorithm: https://mega.nz/file/se5RSAKR#puZVIXyjakhYn3ZPZYMQQB3a9YM1N1JDP6eoDi0vPAQ
    1 point
  48. My Girlfriend is the President Licensed by JAST USA Summary It started out as an ordinary morning, woken up by my childhood friend. Had a good breakfast… complete with morning hard-ons. An ordinary, everyday eroge scene. Or… so it seemed. Things would never be the same from that day on, as peaceful everyday life was blown to bits. An accident on a spaceship heading to earth caused it to crash on the into the office of the Prime Minister of Japan. The ministers ended up in a state too horrible to look at. To avoid chaos, the alien chose a girl who happened to be there, and to make ends meet, brainwashed all of mankind. Japan adopted a presidential system overnight, and incredibly, a girl, my childhood friend, is the president. The world will answer to her every whim. Ending Guideline / Suggested Route Order There are four heroines, Putina, Ran, Yukino, and Eli. There is no enforced play order so play whichever you like in whatever order you like. Route Guideline Choices marked by an asterisk(*) are important and must be chosen. With any other you are free to pick whichever option you like. Irina Vladimirovna Putina Good End Miyoshi Ran Good End Ouhama Yukino Good End Starship Ezekiel (Eli) Good End BAD END Attribution This walkthrough is based on info attained on Gamefaqs.com with some adjustments made by me.
    1 point
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