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Everything posted by Zodai
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Waifu-ness can exist alongside IRL relationships. Just keep watching anime/playing VNs I guess. Keep going until you find someone who interests you. On my end it's because said waifu was interesting from my writing perspective, and then things started from there.
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$10 For A Game Where You Only Have One Life (Literally)
Zodai replied to Nosebleed's topic in Gaming Talk
Art and entertainment aren't mutually exclusive. IMO this type of gimmick has been done better before. There was another type where the game was constantly streamed and only one person could play at once. It's like this but free and it has a strong community hook as well. -
When will you have something for me to read!? Q_Q I'm writing something, it's just not the erotic stuff. I haven't been able to see anything at all from him all year! ;-;
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Dammit! Time to send Tyrael lewd things in the hopes of getting him back! *furiously begins writing fanfic* When will you have something for me to read!? Q_Q
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Why?! </3 Tyrael-san is so cruel... you found someone else didn't you! No, it's because you weren't lewd enough.
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InB4 they're the same person. And it's you of all people who says that. xD
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I'm not saying skirts are bad, but Tyrael seems to think pants are the end of the world That's because they are Want me to wear a skirt for you? I'm pretty sure you will like pants after that Sorry, but I don't think it has the same effect on guys.
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You don't like pants? Rin looks really disappointed in you Skirts are cuter, actually. I usually have a preference for them. Especially when they're usually bright color-wise
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In terms of Key, it probably varies in terms of how the development works as they start to get a better grasp of what they want to do, the limitations of the approach they've taken and what sacrifices have to be made in order to fulfill those. Seeing as how it's a route-based story, more often than, not, they're gimped foreshadowing-wise in more ways than one. They need to get just enough interesting bits here and there to making choosing a route the first time through engaging enough. Secondly, they also need a core conflict that doesn't put bias towards any girl in particular too heavily, though this is still arguable at best. The thing is, this means that character-specific foreshadowing is often left until the player is more or less locked into one route - and by then, there's very little time for character-specific establishment because 'Okay, they're in a route now, time to fuck shit up.' Komari's, Kud's, Mio's (Since those are the ones I've finished in LB) routes are gimped even further by the fact that the central characters that lead to the core conflict outside the girls themselves, are in some way or another prohibited from interacting with the protagonist prior to being knee-deep in route shit, or in most cases unable to interact at all due to plot reasons. This means you can't establish the relationship between the two earlier on because by the very definition of the route's conflict, a situation where they would be allowed to breaks the plot structure of the route as a whole. By being unable to introduce these characters and establish the relationship prior to shit going down, it means one of the strongest tools for leveraging a conflict's foreshadowing is broken. This is improved upon in Rewrite but that has problems all its own as well, in addition to Shizuru's route being unable to provide any sort of a meaningful resolution to its main conflicts other than "OMG FEELS START CRYING ALREADY!" One of my pet peeves with VNs is both related and unrelated to your topic. Sudden change of genres which can induce sudden and unexpected episodes of drama is my problem. Take Little Busters for example, which went something like this. Slice of Life, Slice of Life, comedy, minigame, comedy, SoL, SoL, enter Kud's route... WTF was that bullshit?!!! Kud has to be one of the easiest examples of forced drama you can point to in the translated VN landscape. People tend to defend excessive slice of life sequences, and that's fine, the problem is excessive slice of life sequences in a story which turns out not to be about slice of life, which is when it screws up the pacing of the plot. Or slice of life which suddenly turns incredibly dark. Or incredibly actiony. Or just incredibly stupid. And usually these separate aspects are shoehorned into the VN in terrible ways with no hint that something is coming. It feels like a transparent attempt to grab more readers, but most readers only like reading 1 or 2 genres, so incorporating all genres in your VN won't actually mean more people will read it. Kud's route I was actually a fan of as my first LB route, but this is a question of promises more than anything else. The question lies in what promises are being told to the reader, and how the story as a whole intends to fulfill on them. At this point, KEY's name is to ubiquitous that just by having the name on the cover, as a VN fan you know what you're getting into. It's setting a promise in and of its own, but judging by solely the VN itself and its contents or assuming that our example reader is unaware of KEY's reputation, it's likely to come across as off-putting, with a gamble of whether or not they'll like it or not. KEY seems to be somewhat tone and pacing oriented - you set up the semi-generic friendships with wacky fun and interesting conflicts, then you turn it all on its head in an attempt to make the reader cry themselves to sleep for the next week. You set a foundation and then try to cause an emotional reaction by breaking it. Kind of like bowling. I've heard Ryushiki talked about it once as well - and this can be seen in Higurashi's slice of life elements as well, with the difference of a single scene placed at the beginning of the first episode. This scene sets a promise of tone for the story as a whole, and then goes about creating the foundation of an everyday life. Instead of coming out of nowhere, it's like a ticking timebomb where you can't see the timer. This leads to a suspense of 'when is this foundation going to break' rather than 'oh my god the floor just caved in' as-is the metaphor with KEY. As for the base question, I wouldn't call it bad writing in and of itself, as they seem to have a strong grasp of what they want to focus on with each individual story. Set up a foundation, knock it down. Regardless of whether you believe the foundation itself to be good, it's a working foundation nonetheless and it's a lot more than what some of the less established developers can attest to. I mean, look at Clannad's After Story section - I'd say the system has served them quite well, even if LB's core plot allows for less foreshadowing as a result of the differences between Tomoya and Riki as protagonists.
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Hope to see you have fun!
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What's your wordcount on the writing? Most people aren't going to hop on without some degree of progress in the other departments, even if you'd rather not show it directly.
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Well, fanservice does have a place in a lighter-toned niche. There are ways to use it outside of the ever-present 'sex sells' way of going about it.
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I can only pray Senran will be getting 60FPS If so, I can consider myself very pleasured.
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Maybe in a vacuum, but supposedly Extra has some foreshadowing for Alternative that makes Extra retroactively better. But it's still a stretch, and I haven't confirmed it for myself
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Instead of letting her win he should teach her how to get better tbh He does try to teach me, but he's really good at the games. I rather win when he's trying his best though, that way I can gloat about my victory. Depends on the type of game as well. The skills and mechanics familiarity for being good at say, Etrian Odyssey is different from the ones required by Guilty Gear, though the former isn't exactly a multiplayer game by design. Confession: There's a new member called TayWife and I don't actually know if it's Tay's wife or not.
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There's at least a 13% chance that was intentional.
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WHAT THE FUCK
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Glad you understand how great they are <3 Unfortunately for me, my family's financial situation is woefully inadequate, my waifu is likely to have little to nothing in the way of something like that, and even if she did I'd probably end up not getting it anyway for sake of I still live with my mother. So, yes. Life is pain. ;-; I also still live with my mother . I'm moving out soon though. In about the next two weeks~ Keep working at it, we'll all get there eventually. TELL ME YOUR SECREEEEETS!
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Glad you understand how great they are <3 Unfortunately for me, my family's financial situation is woefully inadequate, my waifu is likely to have little to nothing in the way of something like that, and even if she did I'd probably end up not getting it anyway for sake of I still live with my mother. So, yes. Life is pain. ;-;
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Doge in the streets, dakimakura in the sheets? A dakimakura is like a teddy bear for adults.
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Little Busters EX doesn't have a translation at the moment - I'm assuming the patch for the original game put the original content in English, but as for the new stuff I don't think it exists in English. Unsure what the route is about myself.
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:c The world is not very good sometimes. ;-; *shoulder pat* I know how it feels man The hardest part is that logically, said problems shouldn't be that bad at all, and then everyone blames you for over-reacting. ;-;
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:c The world is not very good sometimes. ;-;
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On my part, Psychological refers to a heavy degree of internal conflict - with an aside here and there for external conflict along the lines of Death Note. Code Geass might fit in here but it's not the first thing I would go for. There's also some notes on tone that work best as well. I'm going to suggest Evangelion, Shin Sekai Yori, and Madoka Magica. Those are usually the main ones in this general area from my reasoning.
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I still feel like shit but it's slightly less shit ;-; Also I'm awake now.