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Narcosis

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Everything posted by Narcosis

  1. Not going to bother with T1 this time. That Rin totally isn't worth it. How I enjoy destroying my opponents.
  2. I like traditional ramen.
  3. Well, at least it looks closer to the original duo.
  4. Kimi to Kanojo to Kanojo no Koi would be perfect. You propably want TL'ed titles, though. If so, School Days has preety much everything you're looking for.
  5. Ah, the early days of eroge. Games, which ran on NEC PC's - PC-8801 and PC-9801 respectively. PC-8801 was an 8bit machine with incredible graphics capabilities - far ahead of any other 8-bit computers. The 16bit PC-9801 was even better: How far do you want to emulate the art? If you're looking for near-perfect imitation, it will require some hardware knowledge and decent pixel art skills; most games from the beggining of the NEC era ran in a couple of different graphic modes - each of them having different characteristics. The resolution was mostly 640x400, with color display of 8 out of 16 colors in total. It was later expanded to display 8 out of 256 colors and even more. You'll have to take these limitations into consideration, to make the art look retro-realistic. It's actually quite hard to imitate as well; back then art was mostly hand drawn, in a lot cases pixel by pixel; it's time consuming and requires a lot of work to get decent results. If it's only the specific anime artstyle of 80's you're looking for, the reference screenshot is rather misleading. I've been working on something similiar, although I'm using C64 as a base. Graphics are an exact interpretation of VIC-II graphic chipset's capabilities, along with perks and limitations. The art is 160x200, 16 color pallette, running in multicolor mode. Whole screen is divided into 1000 attribute cells and each can only hold 4 colors at once. The final game will not only look, but sound and even run like a C64 game. Tricky, but worth the effort. I can only wish you luck and hope you'll find a good artist; good pixel art skills are really valuable nowadays.
  6. Why not both? ( ͡° ͜ʖ ͡°) Haters gonna hate~
  7. > Started Muramasa I expected a cute girl desperately plowing through hordes of enemies and fighting big ass monsters. Got this instead: 11/10 Will play more. jk Engaging story. Gorgeous art. Captivating music. Great voice acting. Awesome combat and addictive gameplay. It's a sick game. Sasuga Vanillaware. I always wanted to play Muramasa and can't be any more happier at the moment.
  8. Enjoy another shitty mmorpg.
  9. Imagine Windows with DLC's and microtransactions in the near future Apparently that's what they might be up to.
  10. Sick music and an excellent arcade conversion to a completely inferior hardware. I never managed to finish it, though.
  11. I nearly forgot about Holly Lisle's Writing Workshop. It's a great place to start for begginers and I recommend reading some of her workshops.
  12. Then, you have other various studios, which released many games on west and do not block foreign IP's, nor ever did, regardless whether they self-published or used 3rd party companies. It's not a question of different business culture "we don't understand", it's merely a lack of professionalism and inability to adapt to the global market, which was always a major issue for the japanese game industry. The fact something was licensed doesn't even mean it's going to get released as a finished product. At one point we want their games on the west. On the other though, they have the perfect right to refuse us that favor; it all boils down whether they want to make more money and reach a wider audience, or are they perfectly fine with their current state of business. Eitherway, we have nothing to say in that manner, all we can do is hope for the best. At times, it can literally take ages.
  13. FYI, TENCO still blocks foreign IP's from accessing their servers through standard means. What about fans proficient in japanese, who'd like to check on the site every now and then? This is the kind of behaviour that really shows the developers themselves aren't actually interested to bring the game to the worldwide audience, with port being merely "just a coincidence"; completely handled by 3rd party publishers and no sort of a single, centralized publishing pipeline.
  14. User-wise there are no impossible things, but we're talking about a possible port from an official, business standpoint. 5pb, TENCO, Jast and Fruitbat Factory would have to come to a mutual agreement to make that happen and guess how possible is that? I'm completely amazed the game will get a PS3 port. Eiyuu Senki was originally never meant to leave the japanese borders.
  15. If you're really thinking seriously about writing, you have to read everything and write a lot. It involves heart and perseverance in the process. If you don't like to read, forget about writing; it's not possible to write appropriately without being passionate about reading. There are no real lists on what one should read to become decent in the art of writing. You might try to focus more on the genres, that interest you more, though. Nonetheless, I'd still recommend reading at least Stephen King's "On Writing: A Memoir of the Craft". It's a really decent book wrote in a way, that actually helps even the not-so-aspiring writers to find their own inner voice and pursue their dreams.
  16. I actually /index.php?/topic/4643-news-tenco-announces-an-official-all-ages-ps3-port-of-eiyuu-senki/?hl=eiyuu+senki">wrote about the port a year ago when they first announced it. The PC version port is a fluke; it will never happen. Only console version was licensed. Different companies own rights to each version of the game respectively, making the full porting of the game nearly impossible. Various content is spread between them as well. Such a shame, to be honest. I don't like the way TENCO handles the game. They not only hurt their business in the process, but make the licensing and future development a lot more difficult as well. It's quite funny considering the PC version did preety well for japanese market. Eiyuu Senki is a nice game, although it's not without flaws; it has the stigma of being just a more detailed Rance clone with slightly bigger production values.
  17. I don't like that SR Rin either. The pose is meh, the design is mediocre and frogs aren't cute, they jump for cash I'm going to take it easy this time and aim for T2.
  18. Both Sekien and Sharnoth are actually pure steampunk tales, set in a dystopian universe created by Hikaru Sakurai. If anything, they have more in common with fantasy, since Sakurai often takes inspiration from fairly tales and myths from all around the world. Even though they aren't sci-fi, they are definately worth reading. You might fall in love with WAB series and Sakurai has a brilliant, captivating style that tends to engage readers to no end.
  19. I wish you luck with the recovery; I was hospitalized a while ago as well.
  20. There's a couple of TL'ed sci-fi visual novels, but most of them don't mix darker themes into the storylines. I'd agree on Demonbane, although I'd refrain from calling it sci-fi - it's more of a supernatural thriller relying on cthulhu mythos (think of Lovecraft's prose, it was based on) with some mechas and schizo-tech mixed in. The setting itself is based on early 20th century America. I posted about Cannonball a while ago. Although the story itself remains more on the brighter side. I'd recommend giving it a try. Space Pirate Captain Herlock: The Endless Odyssey would propably best fit the kind of stuff you'd love to see, but it's an OVA.
  21. The race results are actually always the same, as long as you execute commands in exact same time and order. Have you even tried to read the release notes? There's a complete explanation of the race mode, full of hints and even a full walkthrough of the game. I had no problems with all the races, whatsoever. In fact, I enjoyed them a lot as they add a lot to game's atmosphere and there's a great soundtrack; Cannonball relies heavy on these parts, as they are an integral part of the story - if someone finds them to be painstaking and cumbersome, it will make the game a lot less enjoyable.
  22. It is. As usual, YMMV but I consider the story to be really solid (even though, some of the side routes could be skipped and you actually don't need to follow them). The setting itself is quite oldschool and there's a lot of references to popculture and sci-fi literature; without some knowledge, game definately loses some of it's charm, but it's still a great and entertaining read nontheless. It breaks a lot of classic vn stereotypes (like the protagonist being allmighty and defending his sacred harem, for example; sex scenes are really kinky at times, but the relationship between Filho and Foxy is honest for an eroge; it's a real love story and the portrayal of that love is all about dialogue instead of typical "guy gets on a girl, regardless whether she likes it, or not"). Filho might look like a typical, smirking shonen hero in the beggining, but trust me - as the story progresses, both he and Foxbat gain a lot of depth; it's basically the only vn protag I haven't personally disliked in one way or another. Foxbat confirmed for best female lead / tsun waifu. Also wheee for sexually experienced characters. How could anyone call Cannonball bad, dunno lol. It's more like a hidden and underappreciated gem. TL&DR It's an oldschool eroge game, back from the days when Liar-Soft began their adventure on the market. It has a very distinct, doujin feel; the art is specific, you need to be a fan of LS games and it's not to everyone's tastes. Regardless, I'd still recommend to give it a try. PS. It has catgirls. Lot's of 'em. IN SPACE.
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