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Posted
1 hour ago, marcus-beta said:

Try this, you need found the game key before, this have a tool to that too.
then put the game key using the command line arguments
https://github.com/marcussacana/MwareStuff
That said, maybe don't works, the VNDB said the engine isn't the mware...

Thanks, we will try.

Oh and just asking, do you know how to extract pak files? This is from the game Kishin Hishou Demonbane. My friend used quickbms to extract, he got a 400 MB data file but the images can't load, it just like this.

Hope you can help too.

110526778_321342408996793_84828439885976

Posted

Anyone have the Eushully unpacker? All links around here are dead, can you fix them please? Thank you. ~ ^_^

(Also the first post misspelled Eushully as Enshully please fix for future people)

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)
On 8/16/2020 at 1:16 AM, Plastic Memories said:

My problem has been posted in thread above ,if anyone can help with .AGF image repack tool or anything relates to data repack /convert that would be awesome !

 

Its been a while since I used it so I'm not sure If I remember it right.
But I think you could use vfstool. It can convert the agf for you.

The only problem I remember is that on some games the image you get will be flipped vertically. So you had to flip it back when repacking again.
After you edit the images and repack them back into .agf you can just use the bbtools to repack them back normally.

I'll post the download for vfstool here are the old link(on hongfire) does not exist anymore. Please reupload it somewhere as this is a temporary link.
http://www.mediafire.com/file/s6ju6dn6a94sjrf/vfstools.zip/file

If you need any help PM me and we can text over discord.

PS: Not sure if you had this problem but there were a few different versions of bbtools going around. If the tool crashes when repacking the interface(text) scripts, them you probably have the wrong version. (Not sure if there are different versions now but I have 2 different versions here)
PS2: If I remember correctly there were a few games that could recognize the image even if there were not agf when you repack it back. You had to save them as BMP and remove the extension when repacking it back. But not sure if it was a older or newer game now and it might had been an exception.

Edited by darksshades
Posted (edited)

I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too.

Here's a sample of one of the images that doesn't open once extracted:

https://user-images.githubusercontent.com/13460691/91682612-fa4e7b80-eb06-11ea-877c-239e127bdd34.png

Edited by GuyInDogSuit
Posted
On 8/30/2020 at 9:26 PM, GuyInDogSuit said:

I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too.

Here's a sample of one of the images that doesn't open once extracted:

https://user-images.githubusercontent.com/13460691/91682612-fa4e7b80-eb06-11ea-877c-239e127bdd34.png

 

Bump?

Posted
On 8/30/2020 at 9:26 PM, GuyInDogSuit said:

I know this is a long shot, seeing as how morkt hasn't been active for months (since March 30, apparently), but IxSHE Tell (English) just came out on Steam and I can't seem to extract any image files from it successfully. I mean, they DO extract, but then they're not open-able. The archives are in the root.pfs format (Artemis Engine?) and while GARbro recognizes them as archives and allows me to look into them and extract them, the images themselves come out as if they're still.... encrypted. Every other file format works fine, though. For some odd reason, I can only successfully view or extract backgrounds. Audio (ogg) and such plays just fine, too.

Here's a sample of one of the images that doesn't open once extracted:

https://user-images.githubusercontent.com/13460691/91682612-fa4e7b80-eb06-11ea-877c-239e127bdd34.png

 

Bump?

Posted

Has anybody figured out how to rip sprites from Koikishi Purely Kiss (恋騎士Purely☆Kiss) yet?

https://vndb.org/v7260/

I've tried literally every xp3 decoding software but they either can't extract them or can extract them but extracts them as encoded .tlg files which are impossible to convert.

So far I'm tried:

CRASS (with the advanced options)

xp3viewer

xp3 tools

GarBro

Arc_Unpacker

krkrextract

All to no avail. Does anybody have any idea how I can decode these files? They game isn't listed in the menu of krkr, GarBro or Arc_Unpacker.

  • 3 weeks later...
  • 4 weeks later...
Posted
On 10/9/2020 at 3:49 PM, ligigi said:

 

the link is no longer available. can you help me?

Is this still related to Sorcery Jokers? I looked back to the original post, but I can't really check if this is what you want to extract data from.

Posted (edited)

I heard that some were having trouble extracting .dat files that come with Aokana and AokanaEXTRA1, despite it apparently being based on another known format from what I've heard.

Here's a tool that allows you to both unpack .dat files to folders and folders back to .dat files that will work with the game if you decide to modify its contents. It supports both the PC and Switch formats. Early versions of this tool were used to make the Aokana +18 patch for the switch, which consisted in simply unpacking the PC +18 files and pack them into the Switch's version format.

Binary: http://www.mediafire.com/file/0zgkf38g3dswoy6/AokanaDatTool.zip/file

Source code (C#, .NET Core): http://www.mediafire.com/file/51oelx9qq91gh6s/AokanaDatToolSrc.zip/file

Edited by loam
Posted (edited)
On 11/8/2020 at 6:49 AM, loam said:

I heard that some were having trouble extracting .dat files that come with Aokana and AokanaEXTRA1, despite it apparently being based on another known format from what I've heard.

Here's a tool that allows you to both unpack .dat files to folders and folders back to .dat files that will work with the game if you decide to modify its contents. It supports both the PC and Switch formats. Early versions of this tool were used to make the Aokana +18 patch for the switch, which consisted in simply unpacking the PC +18 files and pack them into the Switch's version format.

Binary: http://www.mediafire.com/file/6ssm4q8m2kb1qsi/AokanaDatTool.zip/file

Source code (C#, .NET Core): http://www.mediafire.com/file/wq6cn4j6zfrr74t/AokanaDatToolSrc.zip/file

Hello!
I tested the program and found a problem about "repack" part of this tool:
The output *.dat file seems not be accepted at all or loaded correctly by Windows-Steam version of both Aokana and Extra 1!
The CGs (or even maybe sounds and scripts too?) inside repacked part of the game shows up as gray screen,
Even without modifying anything and then just straight up pack them back immediately!

Proven by unpack all of the 12 unpackable *.dat files in "AokanaEXTRA1_Data" from Windows-Steam Extra 1,
then pack them back with this tool, replace the original *.dats,
then the game won't even start the startup sequence after launch the game...(whole screen just went black.)
Commandline used: "AokanaDatTool.exe" --pack --input "unpacked_root_folder" --output "repacked.dat"

I also tested to unpack the repacked *.dat from this tool back to a different folder,
then compares with the unpacked file hashes from the original *.dat, and nothings different...
Then i tested another known working script from GitHub:
https://github.com/hktkqj/Aokana-Extractor
Use that to unpack the original games *.dat to another folder again,
compares with the result from this tool but again... All of the files hashes are the same...
So the "unpack" part of this tool is ok.

(BTW, the unpacking speed of this tool is significantly faster than that script from GitHub mentioned above!
Great job man! Sorry for my bad english...)

Edited by iGSfYMkbtk
Posted (edited)
14 hours ago, iGSfYMkbtk said:

Hello!
I tested the program and found a problem about "repack" part of this tool:
The output *.dat file seems not be accepted at all or loaded correctly by Windows-Steam version of both Aokana and Extra 1!
The CGs (or even maybe sounds and scripts too?) inside repacked part of the game shows up as gray screen,
Even without modifying anything and then just straight up pack them back immediately!

Proven by unpack all of the 12 unpackable *.dat files in "AokanaEXTRA1_Data" from Windows-Steam Extra 1,
then pack them back with this tool, replace the original *.dats,
then the game won't even start the startup sequence after launch the game...(whole screen just went black.)
Commandline used: "AokanaDatTool.exe" --pack --input "unpacked_root_folder" --output "repacked.dat"

I also tested to unpack the repacked *.dat from this tool back to a different folder,
then compares with the unpacked file hashes from the original *.dat, and nothings different...
Then i tested another known working script from GitHub:
https://github.com/hktkqj/Aokana-Extractor
Use that to unpack the original games *.dat to another folder again,
compares with the result from this tool but again... All of the files hashes are the same...
So the "unpack" part of this tool is ok.

(BTW, the unpacking speed of this tool is significantly faster than that script from GitHub mentioned above!
Great job man! Sorry for my bad english...)

Hey, thanks for reporting this. The bug was caused because the paths were being written with a trailing \ into the .dat file when packing them, because my code is removing the base path without considering that and just removing what you give it in the --input. If you use --input "unpacked_root_folder\" with the broken version, you will notice it will work properly. I used this tool like that while making the Switch +18 patch. This is clearly not the intended behavior, so I've fixed it:

Updated download links:

Binary: http://www.mediafire.com/file/0zgkf38g3dswoy6/AokanaDatTool.zip/file

Source: http://www.mediafire.com/file/51oelx9qq91gh6s/AokanaDatToolSrc.zip/file

Thanks for letting me know!

PS: I didn't knew a python script existed out there already, but it's clear there wasn't an attempt to understand what the code actually did. I tried to make the code as clear as possible with meaningful variable/function names so I hope somebody finds that useful.

Edited by loam
Posted

Hi everyone. I'm trying to extract the opening/ending "image sequence" or raw file from the games, Yosuga no Sora, Haruka na Sora, Natsu no Ame.

It seems the opening is stored in the opening.mei file (the file name kinda gives it away). By using GARbro I am able to see a stream of images inside, however its not able to extract it in png format. Is there any tool which can deal with this? A quick google led me to believe this is Entis/ERI format, but literally no pointers to how I can get something out of it.

Posted
3 hours ago, GTX1080Ti said:

Hi everyone. I'm trying to extract the opening/ending "image sequence" or raw file from the games, Yosuga no Sora, Haruka na Sora, Natsu no Ame.

It seems the opening is stored in the opening.mei file (the file name kinda gives it away). By using GARbro I am able to see a stream of images inside, however its not able to extract it in png format. Is there any tool which can deal with this? A quick google led me to believe this is Entis/ERI format, but literally no pointers to how I can get something out of it.

How big is the file? I downloaded the game trial but it doesn't have any opening.mei file in it, seems like it's not included with the trial. Is the file too big to upload?

  • 4 weeks later...
Posted

Hi guys! I would like to know if I can ask for help about extracting data of a otome game in this topic. There's archives that I've never seen, I really need the help of someone that know about programming. If i'm in the wrong topic, please let me know and I'll delete this. Thanks for reading :)

  • 2 weeks later...
Posted
On 12/7/2020 at 1:50 AM, Flare said:

Hi guys! I would like to know if I can ask for help about extracting data of a otome game in this topic. There's archives that I've never seen, I really need the help of someone that know about programming. If i'm in the wrong topic, please let me know and I'll delete this. Thanks for reading :)

https://dontasktoask.com

Posted

Sorry if that was a dumb question. I'm just new in forums so I don't really know how to ask for help in them.

The game that i'm translating is "Hakuoki Kyoto Winds", a visual novel otome in Steam. I saw the archives and I think the ones to translate the game are ".pac" (STORY_EN00000.pac , GAME_EN00000.pac to GAME_EN00004.pac) and ".cpk" files (SYSTEM_EN.cpk , GAME_EN.cpk , STORY_EN.cpk).

Do you know any tools to extract data from this files and edit them? If you could recommend me ones and give me a little help to learn how to use it I would really appreciate it! Thanks for reading :)

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