Jump to content

Decay

Members
  • Posts

    4921
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by Decay

  1. Some of the rewrite routes had very little romance, including the true route
  2. Finished both Amane endings. So good. I definitely did not expect Amane's past to take that turn, the game even managed to use the "single survivor of a sports team vehicle crash" trope in its favor in some respects. My love for stories which depict people trying to keep their sanity and their humanity under extreme-often lethal- conditions made this part shine. It did not focus on mystery, nor on horror, but on how starvation affects people. It's kind of like how Remember11 integrates cold into its story: It's similarly masterful. Kizuko was a fascinating character that I admired a lot, and the other cast did not feel like filler. I enjoyed every part of it, though since I knew how it ends I kind of wanted it to finish as well. I really love this part, definitely worth going through Grisaia no Pantsu: The First 60% of Amane's Route. I really liked the common route, and it was very funny and hilarious at times. Makina and Sachi have some bloody hilarious exchanges. Consistently good throughout, makes me wish there was a Principal route and a JB route. It was not really going anywhere, like any SoL, but the best part was it established a routine so well that one cannot help but enjoy getting stuck in it for some lengthy hours. Glad you enjoyed it. I mostly agree about the endings, too. That epilogue gave me flashbacks to Return of the King. Leave something to our imagination for goodness sake. The other routes are good, I'm sure you'll enjoy them.
  3. So here's the deal, the types of games Japan makes isn't likely to change any time soon. This means that JAST and MG will still have the same selection to choose from for localization, which means that they will be choosing eroge that they have to convert into all-ages versions. However, the additional cost to release and support an additional 18+ version are likely to be trivial compared to the expected return for doing so, there's no reason for either company to stop releasing both all-ages and 18+ versions, even if Steam becomes dominant.
  4. I dislike that sort of thing, and I was really enjoying I don't really see the comparison with MLA.
  5. Rewrite never had an 18+ release and never will. It also had panty shots and jokes about titty groping. I mean, there's no absolute guarantee that they will never release an 18+ version of Angel Beats, but it honestly seems like Key has wiped their hands clean of eroge forever. I also imagine Sekai Project will want to license and localize Angel Beats as soon as possible, which means before Key will even get to announce any potential 18+ version.
  6. Honestly, I feel like it's pretty likely that Sekai Project will make Angel Beats its next big Kickstarter. I wouldn't be too hasty with starting up fan projects for it, it would likely be a wasted effort. Key is SP's territory now and it's kind of pointless to start any new projects for their games unless SP begins to show no interest in translating them, which does not seem to be the case.
  7. This is not without precedent.
  8. Thank you for hiding the word "shit", I'm not sure my pure, unspoiled mind could have handled that.
  9. I actually thought CryingWestern was involved in some way due to the way he was speaking for the team. Guess not.
  10. If only there were people from the team in this thread openly posting about such expectations. Alas.....
  11. The downside is that the first batch of attempts will be from people tripping over themselves to show us their skill at transcribing Edict definitions.
  12. It IS an application and there's no .apk because that's just the source code. You have to follow the directions at that github link to compile the source code. Once you do, you should have a .apk file and can follow the rest of the directions.
  13. TL;DR: It's getting better already I think my favorite part of the Amane route is how Makina and Sachi both get increasingly more and more filthy as time goes on. It gets so utterly absurd and I couldn't help myself from laughing out loud constantly. Especially at Makina's outbursts.
  14. Well it would be pretty weird if you heard about it before they announced it.
  15. Decay

    Hearthstone

    Okay, so you do Grim Patron + Bouncing Blade. That took your entire turn, and now the enemy can efficiently AoE down your board full of weaklings and have mana to spare. In constructed, this will happen most of the time. Who likes math? The most likely outcome of that combo is a tie between getting two 3/3s, and two 3/3s and a 3/2. One of those two things will happen a third of the time. That averages out to 7.5/7 for 8 mana and two cards. Somewhat underwhelming value. Of course, those are also the two worst results, so there's nowhere to go but up from there. You have a 2% chance of getting 4 3/3s and 2 3/1s, basically the dream. The other way to look at it is that two and three minion results make up only a third of the possible results, most of the time you will get four or more. But again, even if you flood the board with six guys, you will probably get it wiped by AoE. You need a Warsong Commander to actually reliably make use of the zerg rush, but at that point you may as well be building a Frothing/Raging Worgen OTK deck. Here are a bunch of numbers: Sometimes immediately impressive looking results aren't always the best play. This is similar to how Muster For Battle + Quartermaster on the same turn is usually countered quite easily, the goal is to set up your recruits to make it so Quartermaster gets immediate value. Grim Patron + Bouncing Blade can't do this. You need Grim Patron + Warsong Commander + a ton of other weird cards like inner rage. Also, Blizzard needs to fix the Warsong Commander bug.
  16. Decay

    Hearthstone

    Some quick thoughts on the revealed cards: Grim Patron: Pretty bad. Any sort of proactive play involving him requires way too specific of a combo or ends up being heavily prone to AoE. Doesn't do anything that the other warrior OTK decks can't do better. Doesn't synergize well enough with the other classes. Hungry Dragon: Strong in some situations, weak in others, it's hard to evaluate this card. It's very much a snowball card that you use to build on and cement a lead. Without that lead, the enemy is very likely to be able to negate the tempo advantage of playing a 4 mana 5/6. Blackwing Technician: Incredibly strong. Eats a piloted shredder without dying, can't be ping killed after eating a 2 drop, is very unlikely to be removed the turn it's played, and creates a perfect 1-2 punch with Hungry Dragon or Twilight Drake. Incidentally, both of those cards can fit in many non-dragon-focused midrange decks, making Blackwing Technician good in general. Dark Iron Stalker: Provides excellent value, yet somehow still unlikely to be played. Rogue is not hurting for AoE and it doesn't really fit into any existing archetypes. Since this expansion is limited in scope, this is the one class card Rogue will be getting, meaning that you can't really expect any new rogue archetypes either. This card cannot alone lead the charge for a new midrange/control rogue deck like Webspinner/Undertaker did for Deathrattle Hunter. Rend Blackhand: Terrible. Its body is flimsy as hell. It dies to almost every card in the game and its effect is not as good as it looks. Killing a minion is really good, right? And legendaries are the best minions so how can that be? Most strong legendaries have powerful battlecries or deathrattles but weakish bodies. Many of the ones that don't can be killed by BGH which is cheaper and has a better body for the cost. This is a more situational BGH with double the stats but more than double the mana cost. You will spend your whole turn killing a body that might not even be very important and the enemy will spend a third of their mana to counter your play. Oh, and it requires a dragon to be in your hand, just to add some icing to the shit cake. This card is good against the 4/12s, that's pretty much it. Oh, some more comical things about how bad this minion is: aggro decks run very few to no legendaries and this card will die to like one of their minions, you will die if you play it. If the only legendary on the board is yours, it will kill it because it targets your own as well. This card may be worse than Hemet Nesingwary. Also, this may be the new worst Arena legendary. I think I'd rather have a Lorewalker Cho. One neat thing about the expansion in general is the "if you hold a dragon" card text. It's a neat way to handle synergies for a card type that is typically expensive and hard to play on the board. Mid-range and control decks are typically hard to get synergy bonuses for because you have few minions on the board at any given time or are constantly trading. This enables you to build a strong board with synergy bonuses while waiting for your big mean dragon to come out. One thing that this expansion worries me about is that it could make the game more prone to snowballing. Blackwing Technician is really strong and as more cards like it are released, I can foresee a situation where the opponent with the strongest opening hand always wins and nothing past turns 3 or 4 matters. Blizzard needs to introduce more swingy cards to counteract this. But that could introduce its own set of problems. Hopefully they find the right balance.
  17. I honestly thought Amane's route had the best comedy in the game. It was absolutely ridiculous and hilarious. But it was the kind of comedy that I really like, the other routes are different. After the comical porn-heavy first third of the route, the game enters a flashback sequence that is fucking intense. For real. You should skip past the sex scenes and push through to that segment, it may change your mind about Grisaia.
  18. To be 100% honest, the quality of "real" translations you see here are on average lower than the quality you used to see on TLWiki in its heyday. This is to be expected because the fuwanovel translation community is still in its infancy, and also due to the attitude of posters like Segai here being a very prevalent one (which I actually kinda dislike). I'm actually the one who made the initial statement on translation quality of the Majikoi translations in that vndb thread, and I made that judging the Yandere translation (which IS pretty rough in a lot of spots) and Dowolf's youtube videos, which are about on par with Yandere's work. This is all well and good for a fan effort, a lot of people appreciate the work and it's good enough for them. But these translations would require a lot of work on JAST's end to make suitable for a proper commercial release. This isn't how things work. They aren't about to drop in here of all places (because of our history with piracy), and if they do say something publicly, it will be vague. It SHOULD be vague, they've had major problems announcing things before they were ready in the past. They probably don't have any details hashed out yet, business deals are probably still in progress, and even if they do get the license, any releases are a long way out. There's a proper timing to consider when talking about projects your company is working on.
  19. There's a problem with this, one that MangaGamer has talked about before. They're actually very reluctant to license games that already have fan translations, because they're competing against a free product. Their product might be much better, but it just doesn't matter because the competition is literally free. Everyone interested in Majikoi will have read the fan translation by the time the JAST release hits. Even if it costs them little to produce, it still might not be enough. JAST has been especially concerned with translation quality lately and has spent a lot of time editing and TLCing and editing again the translations of all of their releases, which is why things are taking ages, so it may not even be all that cheap. The real money for them comes from when they release the sequels. If they want to do that, they'll want to discourage or prevent the fan translators from working on that. In some ways, Majikoi can already be considered a success in the west, even if JAST's release of the first does poorly the sequels could do well for them. They will want to be the only ones to release 100% complete translations of S and A if they want to actually turn a decent profit from this. Sekai Project's approach to Grisaia is kind of ingenious, because it ensured they could successfully monetize Kajitsu despite most backers probably only being interested in the sequels.
  20. ^^^^ This is the internet. JAST can't prevent them from doing anything. JAST might allow them to release the final translation to build hype and then do a Grisaia style license of the entire franchise. The hope being that a lot of people play the final fan translation and then get excited for the sequels, with those only available through JAST. This is pure speculation and theorycrafting. Peter Payne has been directed towards both TakaJun and Ouraibaa, but Ouraibaa hasn't said anything and in fact announced that the translation is near release after that happened, so who knows what's going in.
  21. Decay

    Hearthstone

    The Blackrock Mountain adventure expansion was just announced today. It will be structured like Naxxramas was, and will have five wings with 31 new cards. The big theme of this expansion will be dragons. The Dragon tribe has been added, and dragon synergy cards will be a thing. http://us.battle.net/hearthstone/en/blog/18140859/blackrock-mountain-a-hearthstone-adventure-announced-at-pax-east-3-6-2015
×
×
  • Create New...