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Everything posted by sanahtlig
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Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
Coincidentally: http://discuss.jastusa.com/discussion/255019/peoples-views-on-mosaic-censorship/p1 -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
Well, I did find this gem. http://tsukikan.com/misc/talk-nasu-kinoko-x-urobuchi-gen.html -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
@Vorathiel Your argument of "I can't make good choices, therefore these choices should be made for me" isn't very convincing. Especially when your solution is to remove the choice for everyone. -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
@john 'mr. customer' smith @Tiagofvarela Voting requires registration and account approval by Sekai Project, just as if you were trying to post there. -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
@Scorp The poll doesn't have an option for mosaics, but if you want your opinion to be heard by someone who matters your best bet is still to post there. -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
@WinterfuryZXThe poll is open to all, and I included options across the entire spectrum of opinion so that everyone could have a voice if they wished. -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
The idea here is to weed out the Sekai Project haters who wouldn't buy anything from them no matter what. People willing to register on their site and voice their opinion are more likely to actually buy the game if their demands are met. These are the people Sekai Project and GIGA are most likely to listen to. Not to mention Sekai Project can monitor the voting and ensure that the poll results aren't rigged. Therefore the message sent is stronger even if the number of votes is fewer. -
Baldry Sky 18+ version poll on Sekai Project forums
sanahtlig replied to sanahtlig's topic in Visual Novel Talk
Actually, no one else in those forums uses polls except me. They just create request threads and ask people to post in them. Seemed inefficient to me, so I created a poll to organize the responses. -
*furrows brow* I think the obvious explanation is that in fact someone other than Kouryuu is translating Dal segno? Is this a trick question?
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I'll just leave this here. Anime News Network: Sekai Project, Degica Plan to Launch Kickstarters for NEKOPARA Anime, Kimi Ga Nozomu Eien Game Remake VN Kickstarter = Sekai Project. It's simply taken for granted now.
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I created a poll on Sekai Project's forums to assess user demand for a full 18+ release of Baldr Sky. Sekai Project has said that support from forum users is the best way to get their ear about an issue. Hop on over if you have an opinion to share (registration required). Poll: Would you buy Baldr Sky if the full 18+ version were made available? I've also published an article that goes into further detail.
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Dual savior and muv luv series on windows 10
sanahtlig replied to havoc's topic in Voluntary Tech Support
You're welcome. I'll be upgrading to Win10 this month, so soon I'll also be taking advantage of the reference I've compiled with the help of the community. The MuvLuv series is badly broken in Windows 10, but luckily we're very close to the problem being addressed for good. If all else fails you can just use a Windows 7 virtual machine. -
Dual savior and muv luv series on windows 10
sanahtlig replied to havoc's topic in Voluntary Tech Support
Updated the resource link to point to a new resource. -
Dual savior and muv luv series on windows 10
sanahtlig replied to havoc's topic in Voluntary Tech Support
I've covered these games in my compatibility list. -
Not recommended. Why do you need to collect skills after you've beaten it on the hardest difficulty? There's no challenge left at that point to overcome. At that point just go back to Normal and 1-hit kill everything with any character. Narukana's route is probably the "true route", and trust me burnout is real. I'm barely grinding out a Hard playthrough as it is. Not necessary. The first 2 missions were annoying but after that I managed to SS every mission on Hard (up to Ch. 12). My Hard playthrough has become exhausting. All the skill switching leads to more mistakes (forgetting to switch in the right skill for the situation), and enemy healing gets frustrating. Midway in they get access to powerful 50% AoE heals, and letting those go off is certain to drain your skill usages and create a stalemate. Missions seem like they're taking twice as long in real time as they did in Normal Mode due to the preparation time and reloading when something goes wrong (can be as simple as accidentally hitting the retreat button sometimes...).
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What if the game is pretty much a string of H-scenes that manage to tell a more interesting story than your typical moege? Like this one.
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Because they're game creators, not overseas publishers. Creating game content and translation + distribution + marketing in a foreign language require very different skill sets. Just look at Debonosu's "efforts" to release games in English.
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This is hilarious.
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I can actually see how what Sterling describes Yolo Army as doing would be mostly defensible. Start with a Steam group organized simply to encourage voting on arbitrary titles (votes for any title at all count). In exchange for proof of participation, it gives out free stuff. No foul here. Now add in a limited selection: your votes only count if you vote on a game from an approved list. This is still defensible: the group is simply promoting games of interest to them. This is what you might call "gaming activism". Now add in that the group's creators receive incentives from participating developers. This is now essentially affiliate marketing--likely a direct breach of Steam Greenlight policy, but still common nonetheless. Consider the social media campaigns that companies use to promote their games: like our social media pages and get entered into a raffle for free stuff! Is that really all that different from what Yolo Army is doing? Consider crowdfunding: providing incentives for users to directly market to each other. In a way, crowdfunding is a form of multi-level marketing, isn't it? Such campaigns often encourage users to vote on Steam Greenlight as well. From my vantage point, all of these activities have a certain level of shadiness to them. Yet as long as we benefit or games we like benefit, we turn a blind eye to them.
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Some people call the Venus Blood games nukige, but the story is pretty interesting.
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Baldr Sky. Welp, looks like I finally have a reason to support Sekai Project.
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I'm about halfway through my Hard Mode playthrough. Observations: Both enemies and allies are more sturdy and take longer to wear down. Battles usually take more than 5 rounds to defeat all units, and often take more than 10 even with an optimal attack strategy. Healing is much more powerful. A 20% AoE heal becomes a 40% heal. Skills have more limited uses. Skills have to be rotated or you run the very real risk of running out. Relying on 1-2 vanguard units to kill everything won't always work. Ally black element users are much more powerful in terms of stats, skills, and utility. Their defense improves significantly, making them better defenders than blue users. They're incredibly powerful against mini-bosses with high HP, since their basic HP percentage attacks have their skill modifier buffed AND benefit from the increased stat modifiers at higher levels. But more importantly, their movement buffing skill allows you to move multiple times in a row, compensating for battles that take more than one attack to clear AND preventing enemies in cities from recovering during the movement delay. All companions are useless when they join, since they join at the same level they ended the game at. It takes 1-2 missions to raise them up to the same level as your main group, assuming you park them in the starting city with a reinforcer and spend the entire mission leveling them. Bosses are generally easier, as you can ignore mechanics that would 1 or 2-shot you in Normal Mode with relatively higher HP and heals that are twice as powerful. Mana seems easier to convert and therefore it isn't necessary to build a ton of mana converters. This saves IP during missions and also saves standby grind at the end of missions simply passing turns while waiting for mana to convert. Overall, game balance is pretty different in Hard Mode, which makes for different challenges and a different experience. In Normal Mode, you're usually worried about time (assuming you're trying for SS rank) and whether your red user will get 2-shot by AoEs or indirect attacks. In Hard Mode, you're concerned with balancing skill usages and how to deal with enemy units that hard counter your current unit, resulting in a crippling stalemate that eats up skill usages and could even be impossible to clear with further support. A standard combo of blue - green - red users could easily deal with every situation in Normal Mode, but in Hard Mode this formation often won't be able to clear enemy units in a single battle, relegating it to a support role for formations with black users. Due to the increased sturdiness of all units, white users become a viable alternative to green users as defenders and healers. As long as incoming damage is spread among all members, the initial heal from Inspire or Passion is sufficient to heal the entire group, with the added benefit of providing a badly-needed attack buff. My current main formation is Sorluska, Satsuki, Nozomu; it can decimate many enemy groups in one battle, and even the tougher turtles can generally be whittled down if enemy heals are banished and Final Velocity is used to battle consecutively (though heals going off during Inspire and Final Velocity can present a big problem).
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Complaints about moderation goes here
sanahtlig replied to Down's topic in Community Coordination and Feedback
Solidbatman gets suspended at least once a year it seems, and I think he was a former moderator (plus he heads FuwaReviews?). And Kiriririri has been temporarily banned from chat multiple times. The difference between them and you is that they're welcome when they return. At this rate, you probably won't be. Moderators can't make people like you. That's up to you. Lashing out at moderation or other members is only effective when you have support from your peers. If you've isolated yourself with rude and disrespectful behavior, as you seem to have, you'll encounter little sympathy and you'll simply further antagonize the community. My recommendation: Accept your suspension, apologize to the people you've irritated, and move on. Show others that you can participate in forum discussions without being disruptive, and then maybe return to chat in a month or so. If they're still not willing to accept you, then perhaps the FuwaChat community isn't for you. There's no reason to hang around people who hate your guts anyway.