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Everything posted by Dergonu
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Bishoujo Mangekyou TL Update 37: The Great Return
Dergonu commented on Arcadeotic's blog entry in Arc's VN Talk
I do 100$ and I might tell you -
The winner has been crowned, @Amuzie congratz! I'll send you the key in a PM! Sorry to everyone who didn't win, if I could I'd give you all a key
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1000th post, sorry for being very simple here.
Dergonu replied to littleshogun's topic in Members' Lounge
Congratz on 1k posts! What is your favorite thing about visual novels? -
Reading Ginharu Very Slowly #1
Dergonu commented on Flutterz's blog entry in Reading Ginharu Very Slowly
This is a good way to put some of the stuff you read down on paper, to keep it more vivid in your mind. Best of luck with the rest of the VN Flutterz! -
So I have been fascinated by this game for a while, and decided to buy it the other day. I have been trying to hook it with several different programs and versions of said programs, but so far, I have not been able to hook the game at all. So, I'm wondering, is there anyone here who has played this game? Were you able to hook it? (If so, how? What program did you use?) I thought I might need a H-code, but after a quick search I was unable to find any, (though my searching skills are quite terrible.) This game is rather old, and from what I can tell, rather unkown, but if you know anything that could help, please let me know. EDIT: Upon further experimentation, I found out that the game is actually hookable with ITH 3.0, (the game has like, 3 different .exe windows running at the same time, maybe because of the DMR, and I managed to hook one of the three with this version of ITH.) Though the result is rather annoying, as it bugs out at certain points, repeating one word a million times, so if someone has a working H-code or some other way to make it even easier, that would be pretty swell.
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No, not even slightly. It just makes it a fictional story about space...
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RIP in chickens.
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THIS GIVEAWAY IS OVER. I got my physical edition of Flowers in the mail today, and seeing as I already have the physical edition and the JAST download edition, I don't really need a third one, and so, I'll be giving the steam key away! To join the giveaway, simply reply to this thread, (just tell me why you want the game, or leave a cute picture or something,) and I'll use a random number generator later to determine the winner. (Even if you leave 9 replies, I'll only count you once, just saying.) Good luck!
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It's finally here!!!
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Looks interesting, might give it a try at some point.
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Hmm, I still think it definitely is a lot more challenging than some other games in the genre. The grinding is annoying, but it wasn't that bad in my opinion. (Then again, I have been playing games with static grinding my entire life, so I'm quite used to it. Maybe my tolerance is a bit higher than normal.) Especially the later floors were really hard, (in my opinion at least,) when several new traps and mechanics are introduced, but trying to figure it all out was half the fun. Like you said, it's a part of these types of games after all. Raidy 1 did a pretty good job of those elements, if you ask me. (That is rather praise worthy, being able to do this game in Japanese without any real understanding of the language.) It seems like you do play a lot of games like these, so perhaps you are more used to them, and found it easier because of that? Like I said, I think most people will definitely find this game quite challenging. Maybe it is just me though. I don't have any other people's opinions to base this on, as it's just from my experience with the game, but I really enjoyed the rather difficult side of the game when playing it.
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... *sits in the bushes and watches her (him) with monoculars*
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ONEE-SAMA, MARRY ME!!! <3 <3
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I agree that the price is a bit steep, but I have to say I disagree with the grind being the only thing making this game difficult. The trap mechanics, as well as the need to search the completely new, unkown floor blind for the map and clues was definitely very hard, and I don't think your average player will manage to do that in a couple of hours. Also, every floor introduces something completely new, both enemy and trap wise, which you haven't seen before. (For instance, you don't learn anywhere that there will be invisible walls, so until you accidentaly walk into one, you won't know they are there.) Because of this, the game is dragged out quite a bit, and it feels like there is more meat to it. I agree people should buy 2-3 as well, but starting with 1 isn't a bad idea, especially if you like a challenge.
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Ah yes, we should make a club called "the dark side of Fuwa." (... That will give people the wrong idea, won't it...) Welcome to the forum! If you want to be scarred for life, you know who to call!
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This really depends on what you think counts as moe. The game is totally different from Nekopara, (which is basically just a nukige,) but like I said earlier, Corona Blossom does have a lot of slice of life moments that are mostly led by comedy. The story is always there, and to me it was quite interesting, but it's not exactly rocket science. (As in, the story is what it is, and not everyone will like it as much.) If funny and light slice of life moments bore you a great deal, maybe this one isn't for you. Then again, the game is rather short, and the premise gets introduced rather quickly, so you might as well give it a try and see what you think.
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What are you reading? Untranslated edition
Dergonu replied to Funnerific's topic in Visual Novel Talk
Well, I finally got around to finishing Tokage no Shippo Kiri, and damn, it was pretty darn good. I definitely have to get around to playing the fandisk soon. The game was really unique, and very interesting. I was expecting a rather shallow guro nukige, and got a tragic love story instead, which was really cool. The game was well written, the art was very nice (and damn, it had so many CGs considering it's length... Cyclet really pulled out all the stops in the CG/ art department for this one.) The characters were great, especially Shuu and Monobe, (that crazy bitch, lol.) The plot twists in the game kept taking me by surprise, and the dark atmosphere mixed with the romance was a very interesting combo. The game overall just left me very satisfied with the way things were wrapped up in the routes, and I liked how you kind of have to play all the routes to truly understand reasons behind the characters' actions etc. (I was actually considering skipping Manaka's route. Glad I didn't, as the game would have felt a hell of a lot less impactful without it.) I'm really liking these short Cyclet games. There is still a few that I haven't played yet that look interesting, so I'll have to get around to doing those. -
Well, people have different opinions, nothing wrong with that. Some liked it, some did not. (This is pretty much the norm for all games tbh.) I personally enjoyed the game a lot, and recommend playing it. The game was funny and although it contained large amounts of slice of life moments, it still kept the story somewhat in focus throughout the whole game. The characters were pretty interesting, and I found the backstory of the main character and the mystery surrounding R-ne especially intriguing. The art is pretty, the animations are very nice, and the cliffhanger at the end had me hungry for more. (As in, I don't see it as a bad thing. I'm looking forward to vol.2, and it is coming out in about a month or so, so you won't have to wait very long for the continuation.)
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Time for another blog entry, and today I'll be talking about the dungeon crawler, Ikazuchi no Senshi Raidy. This is the first installment in ZyX's dungeon crawler series featuring Raidy, a very popular game series. For those of you who aren't familiar with dungen crawler games, they are gameplay like titles featuring a dungeon that you as the player need to navigate through. Depending on the game, there might be random enemy encounters, bosses as you climb floors, secret passages, traps, loot and more. The actual gameplay is most of the time simply using the direction buttons to move your character forwards, sideways and backwards as you progress through the dungeon, as well as mouse clicks to fight possible bosses and enemies you encounter. In Raidy 1, you play as "the lightning warrior" Raidy, who heads into a tower controlled by a demon in order to save the nearby village from his evil. The tower has several floors, every one of which contains a mini boss, and your job is to move through each floor, kill the boss and climb to the next floor until you reach the demon himself, so that you can kill him and put a stop to his plans. As you move through the dungeons, you will encounter random enemies, who will increase in strength for every floor. These random encounters award EXP, which will be cruicial for for your survival in the dungeon. (This game is seriously challenging, and if you are even just a tiny bit underleveled, you WILL die, which will result in a game over. Therefore, you often have to spend quite a bit of time on each floor after defeating the boss, just grinding a few levels so that you won't die instantly on the next floor. A bit more on the difficulty later on.) The game actually came out in 1994, though the current version available on JAST's homepage has updated craphics compared to the original release. The current art is actually very pretty, which was a big plus for me as I played it, since I was expecting something much, much worse. A random encounter in the dungeon That being said, the audio in the game is quite bad. The quality isn't top notch, but the worst part is the absolutely cringe voice acting by Raidy... It's actually quite comical. She is extremely emotionless when she speaks, even in crazy situations, (like her being raped by a crazy werewolf... yes, this happens, lol.) I don't know for sure, but it seems to me like the voice acting is the original from the 1994 release, as that would explain the rather lacking quality compared to the new art. Still, this is just a tiny little detail, and it didn't bother me much at all. Like I mentioned before, your goal is to defeat all the floor bosses in order to climb up to the top of the tower and kill the demon, but this is not a simple feat. Each floor introduces new traps and labyrinths which are seriously difficult to figure out without a guide. I personally played the whole game without a guide, something that took a long time considering the actual length of the game. I spent a long time grinding for exp, walking in circles through the mazes and getting stuck at certain traps, (like the freaking evil 180 turn pad, which turns your character 180 degrees without you noticing, making you walk in circles forever unless you figure out the trap, or turn around by chance.) Traps can feature many different things, like chests rigged with poison gas, invisible walls, turn pads and so on. As you advance through the dungeon, you will be completely blind, and you have to memorize where you came from until you manage to find the floor map, which usually lies hidden quite far into the dungeon. The map will let you see an overview of the current floor, and it's a huuuuge help when navigating, though finding the damn things can be a pain. You do have a compass, which is very helpful, as you can use it to somewhat get a grasp on where you are at all times. You will eventually discover certain rooms and points of interest, wchich will give you screens like these. You will have to click each option several times in order for figure out all the information you need, (so if you are talking to a prisoner in a jail cell, you might need to select one option up to 5-6 times in order to get the correct info out of them.) This is very important to remember, because every mini boss will be invincible until you have learned their weakness. This means, if you rush into the boss room, you have absolutely no chance of winning, and you will get a bad end, and a bad end rape scene. (If you want to 100% the game, you do have to get these, so saving before entering the boss room, just to unlock the scene is recommended, so you don't have to go back to get these again later on.) Also, on that note, there is 1 secret ending in this game, which you can only get if you 1) collect all the information on a boss, save, then try to fight them but lose, get the rape scene and then reload the save, then defeat them. (An instant defeat becuase you didn't know their weakness won't count.) I'm mentioning this because actually going through the whole game again just to do this will take hours, and it's quite a grind just for 1 new scene, just keep that in mind if you plan on playing this game. - Get info, save, fight and lose, then win, repeat for every boss. Now that we mentioned that, it's important to point out, rape is a core part of this game. (The mini bosses are capturing villagers and rape them, when you lose to a boss you get a rape scene, and when you defeat a boss you... rape them... yup...) So yeah, do not expect any vanilla H in this game, because you won't find any of it. Oh, and... 95% of the game is yuri. (Yay!) Earlier I talked a bit about the difficulty in this game. Traps, mazes, strong bosses and all that makes for a really crazy combo. Honestly, the difficulty in this game might be a bit too high for certain people. I personally love a challenge like this, and had a blast playing through the game, trying to figure out how to beat the next floor, and the 2-10 hour game felt like a much longer one, because of the amount of time I spent in game. The thing is, the actual scenes and VN elements are rather short, and you will be spending most of your time in the gameplay, defeating enemies and searching for loot and clues. Therefore, it is important that you find these elements in the game entertaining, or else this will be a real chore to get through. The combat system in the game is very simple. You can preform a normal attack, block, flee or cast a magic attack which consumes your mana. Your normal attacks deal less damage than the magical attacks, but are more consistent. Both you and your enemies can land critical hits, which will do loads more damage than normal, so it's important to keep your health up with healing potions. The block feature is mainly there so that you can lose on purpose if you want, (all you do in that situation is walk into a boss room, spam the block button until you die, so that you don't risk killing the boss.) The magical attack does more damage the more mana you have, and becomes rather unreliable as fights drags on, but can be cruicial when it comes to weakening bosses, as the first 2-3 hits can be quite strong. One thing I have to mention here is... save... A LOT! Save all the time. If you die to a boss, it's game over, and you have to start all over, or from a save point. If you forgot to save and went on playing for a while, getting back that progress can take ages, and it can really make you ragequit. I think that about covers everything that needs to be said about Raidy 1. It's a very enjoyable game, especially considering it's age and limited length. The art is really pretty, the gameplay is fun and challenging and the characters are all pretty cool, (though again, Raidy's voice actress is literal cringe.) You can buy the game and 2 of the sequels over at JAST, (here.)
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That's not what I meant. You said they were outside the context in your first comment, which isn't right, that's all Just thought I'd point that out.
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They are what is called non canon H-scenes, which were added in as extra content for those who wants H content in the game. They don't actually change the story at all, so you can skip them. (They were pretty nice, and 2 are animated, so I recommend giving them a read.) Actually, the scenes are written as if they were meant to be put inside the story, (you'll see they make direct refrences to events, and happen sometime alongside the original "timeline") so they are completely in context, however they are not meant to be in the story, which is why they are added on the side as non canon scenes. It's basically a few small "what if" scenarios.
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What angers me is how they just went right back to their old, bad formula after actually producing a decently good game for once... (Sakura Dungeon.) Their quality is pretty shoddy, but now and then their games at least have somewhat passable sequences. Sakura Dungeon was miles ahead of their previous games, but after making it, their quality just dipped again. (And now Sakura Maid had taken them to an all-time low...) I guess that really just shows that money is the only thing they think about... It's a shame really. Their art is pretty nice, and I bet if they actually got a good writer on the team and actually put some effort into it, they could produce some pretty okay games.
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Generally, a nukige is a game where the H is the main focus, and the story comes in second. You can find games that are a bit different, where the story is aided by the H, but the story is still the main focus, like Euphoria, which is not a nukige, despite what some people might think. (Of course, you can also find many nukiges with good writing and story, that still retain the tag nukige for obvious reasons, like Boob Wars, which ridicules the story with silly elements like boob deities, land masses named boob-cliff etc, the main character's boob powers... you get the point. The game is a nukige, yes, but it actually has a fun and intersting plot alongisde the high amounts of H.)
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You are better off contacting Mangagamer's support email directly. As a general rule of thumb, we don't really help out with licensed games, as the people who sold it will know more about it anyways. (Mangagamer's support email: [email protected]) They ususally respond quite quickly, though on weekends the respond time might be slowed down a bit.
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Like Kaguya, my tastes when it comes to H can be a bit dark, so I tend to like H-manga when I just want to be turned on, and rarely rely on VNs for that. I do like reading nukige, but mainly just because I find them entertaining in general. (Like Boob Wars, Beat Blades Haruka, XX of the Dead and other games which put serious effort into creating the game world, despite being mainly focused on H.) Still, I prefer having H content in VNs, even if they are long, story driven games. Just like sanahtlig said, H content can be a good tool to show strong bonds between characters. This should be built up in the story, and it should feel relevant, (meaning 18+ content being put in a game after, simply because it can isn't really ideal. This can work too, but it has to at least feel somewhat relevant. An example being Eden*, which had H added in later on as a DLC type thing, and still made it work.) Sex is a completely normal, natural thing in human relationships, and it can be used in stories to achieve many different things without making it into cheap porn. For instance, H can also be used for the shock factor, which can achieve a lot in building dark settings and stories. As an example, (spoilers to Grisaia no Kajitsu:) I could name a million different examples, but my main point is simply that H can be quite a good tool in even heavily story driven games, and it can achieve many different things, not just cheap fanservice. So in my opinion, H and story aren't mutually exclusive but can very often work nicely alongside each other.